maouw wrote: » Ostaff wrote: » I think this game would be best if we didn't have any skills, abilities, races or classes. Just one blank vanilla race with the ability to walk, jump, and swing your feet. Oh yeah, and not loot, cause if we have loot people will want to see it or take it from us. Definitely would be my vote for the BEST MMORPG ever! Oh.. and a text adventure would be nice as well... as then people couldn't discriminate against the color or looks we choose for our character Nice try tulnar, but there's already fanfics of the Underground lit brightly by your cities nests engulfed in firey destruction.
Ostaff wrote: » I think this game would be best if we didn't have any skills, abilities, races or classes. Just one blank vanilla race with the ability to walk, jump, and swing your feet. Oh yeah, and not loot, cause if we have loot people will want to see it or take it from us. Definitely would be my vote for the BEST MMORPG ever! Oh.. and a text adventure would be nice as well... as then people couldn't discriminate against the color or looks we choose for our character
Warth wrote: » Let's just get rid of open world pvp and focus the saved effort on the best MMO content instead: Instanced Dungeons and Raids.
Andy wrote: » So sad to see a lot of people agreeing with the OP. There are already plenty of MMORPG with instanced dungeons/raids only. Why do you want the same things in AoC too ? If this gamedesign is so cooooooooool, why are you here, looking for a new MMORPG ?
Ostaff wrote: » maouw wrote: » Nice try tulnar, but there's already fanfics of the Underground lit brightly by your cities nests engulfed in firey destruction. Tulnars shall control the world! All shall bow down and admire the fluffiness that is Tulnar!
maouw wrote: » Nice try tulnar, but there's already fanfics of the Underground lit brightly by your cities nests engulfed in firey destruction.
Sathrago wrote: » Ostaff wrote: » maouw wrote: » Nice try tulnar, but there's already fanfics of the Underground lit brightly by your cities nests engulfed in firey destruction. Tulnars shall control the world! All shall bow down and admire the fluffiness that is Tulnar! Yeah well me and Nagash will get our necromancer buddies together and create the corrupted version of super fleas. Enjoy all that fluff then.
consultant wrote: » There lots of people that like PvP ton actually but there are certain number that do not like PvP ....that really dislike getting ganked. Game Design Crew at Ashes of Creation Implemented Corruption to Decrease ganks but still possible.
maouw wrote: » Nice try tulnar, but there's already fanfics of the Underground lit brightly by your cities nests engulfed in firey destruction. Tulnar recipes when?
Warth wrote: » AoC doesn't need to attract everybody. Its perfectly fine that both far ends of the carebear-griefer spectrum aren't interested in the game due to their Open World PVP/Corruption design decision.
Noaani wrote: » Warth wrote: » Let's just get rid of open world pvp and focus the saved effort on the best MMO content instead: Instanced Dungeons and Raids. While obviously sarcasm (and appreciated as such), I feel I should point out that if a game does come out that has the passion, commitment and experience of Intrepid, but puts a focus on top end raid and group content, and implements that in a game that has some form of system to give players a reason to care about hundreds and/or thousands of other players as opposed to just the players in their guild (as Ashes node system is doing), the game will be successful. That game will not be Ashes, but it will be successful, regardless. What won't be successful is just another game that puts raids in a world and makes it so you only need to concern yourself with your guild.
mcstackerson wrote: » Noaani wrote: » Warth wrote: » Let's just get rid of open world pvp and focus the saved effort on the best MMO content instead: Instanced Dungeons and Raids. While obviously sarcasm (and appreciated as such), I feel I should point out that if a game does come out that has the passion, commitment and experience of Intrepid, but puts a focus on top end raid and group content, and implements that in a game that has some form of system to give players a reason to care about hundreds and/or thousands of other players as opposed to just the players in their guild (as Ashes node system is doing), the game will be successful. That game will not be Ashes, but it will be successful, regardless. What won't be successful is just another game that puts raids in a world and makes it so you only need to concern yourself with your guild. But the flagging system does make you care about players outside of your guild as they can impact the resources you gain from the open world. If you don't care about members outside of your guild, there is an increased chance they will get in your way. Even if it's competitive and not cooperative, you should care about the people around you, be aware of their goals and what they are capable of.
Noaani wrote: » It doesn't make you care about thousands of players at a time though, which is what massively multiplayer games should strive for.