Littlekenny21 wrote: » When I'm playing something like WoW, I always end up finding that I'm mainly playing the UI and moving away from damage. For me AC would feel less like a UI game but would be less impactful for single target heals for reasons given above but if there was an intention to go full AC then there are enough abilities for it to work, it would just feel different and follow different rules to the TT we already know. If they try to design it so you can play one or the other, it will end up making both of them feel worse. I feel like it should simply be a hybrid system where you have the TT spells for single target and AC for AoE.
Tyranthraxus wrote: » Littlekenny21 wrote: » When I'm playing something like WoW, I always end up finding that I'm mainly playing the UI and moving away from damage. For me AC would feel less like a UI game but would be less impactful for single target heals for reasons given above but if there was an intention to go full AC then there are enough abilities for it to work, it would just feel different and follow different rules to the TT we already know. If they try to design it so you can play one or the other, it will end up making both of them feel worse. I feel like it should simply be a hybrid system where you have the TT spells for single target and AC for AoE. THIS seems like the most-intuitive way to format an AoC healer's game-play - and a good fit for the present incarnation of the hybrid system.
Cypher wrote: » Play Overwatch, or look up a video showcasing all the healing characters. It’s not an MMO, however, it demonstrates different ways to heal that you might not have thought were possible and makes it much easier to get around the notion that healing single targets would be difficult. There are straight beams that heal, beams that connect more like a rope than a beam which locks to your target and keeps the heal going until you let go, sniper darts that heal, healing auras, healing grenades, a healing orb that you throw that attaches to a single target, etc. If you’ve never played it, this might seem overwhelming or insane. It’s not. And don’t say “that’s an FPS, that could never work in ‘muh RPG’!” Because you’d be wrong. It’s a simple matter of changing the camera from first person to third person and the skills themselves all still function. Bottom line, there are plenty of ways to heal single targets and groups, whether the target you’re trying to heal is blocked by another friendly or enemy, does not matter. Some abilities could easily be made to go through targets or you as the healer may also need to move around to be in position to heal a specific target. We know there will be tab and action skills even for the healer. So I’d imagine you’ll be able to have your point and click heals while also allowing action players who actually do like to move around and do more than stand still and click names, to take advantage of positioning themselves in a riskier fashion to pull off stronger heals. Much more engaging and I’d actually make a healer alt if that was the case. Thanks for coming to my Ted talk.
Littlekenny21 wrote: » When I'm playing something like WoW, I always end up finding that I'm mainly playing the UI and moving away from damage.
Jxshuwu wrote: » What about a system where there's skills that 'pick' the player to heal in a certain proximity. Examples:Heal the player with the highest max health within 30m for X amount. or Heal the player with the most % of health missing within 30m for X amount. This wont fix the fact that if you want to heal a different specific target, this wont help. But maybe it can add onto the conversation.
Dreoh wrote: » That's very simple and requires no skill at all Would you have fun just running around spamming that ability? Why even have it as an ability at that point? You'd basically just become a heal turret npc. It'd be fine as like an augment that adds that kind of effect on top of another spell possibly
McShave wrote: » Have to watch out for aoe healing. I haven't played this game myself, but one thing I hear a lot about GW2 is that all the healing is aoe, so everyone just stacks on a spot and then healers just kinda smash the heal button. Maybe the character collision will fix this issue, but I would prefer combat and healing require more precision than this. I dont want to "play the UI" like I do in WoW, but just dumping aoe heals on a cluster sounds pretty boring.