Warth wrote: » @Noaani i'd like to see 2on/6off resources with singular biomes that always offer said resource. Like the center of the snowy biome/glacier always offering the winter resources. That would incentivize travelling, the transport of goods and ind increase the uniqueness of certain biomes/nodes within it
Noaani wrote: » while I could see this working, I would think the fact that the item is available all year round in some places, but is available everywhere some of the time wouldn't have that much of a price fluctuation.
Biccus wrote: » . Noaani wrote: » while I could see this working, I would think the fact that the item is available all year round in some places, but is available everywhere some of the time wouldn't have that much of a price fluctuation. Would the fact that markets being regional cause a large fluctuation in regions where the material isn't available for longer periods of time (or even never). I'm starting to be more agreeable with the 2 week rotation if the materials are available still during all season just in very specific locations. It could very give the economy an interesting balance if people can caravan a material a long way to sell for potentially vastly more.
Noaani wrote: » Biccus wrote: » . Noaani wrote: » while I could see this working, I would think the fact that the item is available all year round in some places, but is available everywhere some of the time wouldn't have that much of a price fluctuation. Would the fact that markets being regional cause a large fluctuation in regions where the material isn't available for longer periods of time (or even never). I'm starting to be more agreeable with the 2 week rotation if the materials are available still during all season just in very specific locations. It could very give the economy an interesting balance if people can caravan a material a long way to sell for potentially vastly more. My assumption with this is that there will be a good number of people on most servers that spend the bulk of their time in game on running caravans. If so, they will basically flatten the cost of resources between the major nodes.
Warth wrote: » Noaani wrote: » Biccus wrote: » . Noaani wrote: » while I could see this working, I would think the fact that the item is available all year round in some places, but is available everywhere some of the time wouldn't have that much of a price fluctuation. Would the fact that markets being regional cause a large fluctuation in regions where the material isn't available for longer periods of time (or even never). I'm starting to be more agreeable with the 2 week rotation if the materials are available still during all season just in very specific locations. It could very give the economy an interesting balance if people can caravan a material a long way to sell for potentially vastly more. My assumption with this is that there will be a good number of people on most servers that spend the bulk of their time in game on running caravans. If so, they will basically flatten the cost of resources between the major nodes. Flatten the cost, but they won't ever be similar. If they were, nobody would bother running the caravan anymore.
Noaani wrote: » Materials will always cost more in locations other than those in which they are acquired, and I don't see a 2 week on, 6 week off with some regions able to produce it all the time really having any kind of further effect. if you are in a region that can produce it for 2 weeks, you will sell it at the price it sells for during the 6 weeks it isn't being produced there. Before long, the people making it in the node and the people bringing it in will arrive at a point of balance, and both the supply of the product and the cost will be roughly the same year round. It may be slightly higher than it is in the nodes that produce it, but again, that is true of all materials.
Daerax wrote: » Don't you guys think it would be better to have different length of season than exactly one or two weeks? To break the rhytm, that season changes let's say every or every other wednesday at 4 AM? Possibly with some randomness. I mean, average season could be 10 days with some chance of being one day longer or shorter. It could affect yield of the crops, shake up a market a bit. It obviously won't work, if season transitions happen during regular maintenance downtime, which is quite likely I guess. But if it's not the case, I think it would be much better than exactly one or two week periods.
Enigmatic Sage wrote: » Daerax wrote: » Don't you guys think it would be better to have different length of season than exactly one or two weeks? To break the rhytm, that season changes let's say every or every other wednesday at 4 AM? Possibly with some randomness. I mean, average season could be 10 days with some chance of being one day longer or shorter. It could affect yield of the crops, shake up a market a bit. It obviously won't work, if season transitions happen during regular maintenance downtime, which is quite likely I guess. But if it's not the case, I think it would be much better than exactly one or two week periods. I think what you're suggesting is more of a weather variable during transition of seasons based on different types of crops and their growing condition rather than the official seasonal change dates. Technically you could leave them in the ground and risk quality rating change and/or crop loss EDIT: Maybe the weather will be relatively RNG based and probability factors on biome and season. There is potential to gamble a few extra in-game days for growing.
Vhaeyne wrote: » Noaani wrote: » Materials will always cost more in locations other than those in which they are acquired, and I don't see a 2 week on, 6 week off with some regions able to produce it all the time really having any kind of further effect. if you are in a region that can produce it for 2 weeks, you will sell it at the price it sells for during the 6 weeks it isn't being produced there. Before long, the people making it in the node and the people bringing it in will arrive at a point of balance, and both the supply of the product and the cost will be roughly the same year round. It may be slightly higher than it is in the nodes that produce it, but again, that is true of all materials. If there is a reason to constantly consume, like gear upkeep and consumables than supply will never stabilize especially with localized banking and markets. I mean even in WOW, as shitty as the economy is in that game. There is a clear price difference on BoE items and consumables on Tuesday(raid reset) over Sunday and Monday. This trend can be seen in almost any MMO with a Tuesday reset.
Gentle Snow wrote: » Always thought 2 weeks would be nicer to enjoy it a bit more, it might be adjusted once we get to testing it properly though.