Jxshuwu wrote: » This is a bad idea, there's some games where you kill a person in a party, and as you're fighting that same party he manages to return to the battlefield in full health and full mana. Sometimes dying early on could even give you an advantage. I dislike this, when killing someone, you should be rewarded with their inevitable death. Because you won the fight, and he lost it, it'd be weird if he could just get back up bc they have a healer.
Jxshuwu wrote: » ... there's some games where you kill a person ...
Jxshuwu wrote: » Sea of thieves is a good example, my party of two would take down a ship with a party of four. But they'd keep respawning which was very tedious, when we already won the fight and are trying to take the spoils of war. Luckily there was ways to work around it if you were good enough, but i didnt like the system.
Jxshuwu wrote: » I didnt read all comments, i just gave my take on the main post. When will you be downed? When your hp bar hits 0 or close to it? I do think it could add something extra in pvp but make at the same time, it would make pve a breeze would it not?
Jxshuwu wrote: » You said ''Any complaints you're having about "killing them and them not being dead" is just not true nor is it a good argument.'' - I think a complaint in terms of a game, is always a good argument. If players don't like something, they complain, and that shows that something may not be good about the system. One player isn't credible, a bunch of them definitely is.
Jxshuwu wrote: » You're telling people to just ''adjust'' their mindset'' if it were to get added, but if that's not what people want, it would be a stupid thing to add. I personally just believe it could cause frustrating gameplay, i understand that if i dont finish the downed player off, its my fault! BUT it'd still be frustrating and annoying gameplay, when a health bar hits 0, i want it to be 0. How summit1g reacted is completely justified, because its a frustrating feature to some. If it isn't for others, good for you but for many it probably will be.
bloodprophet wrote: » I don't understand why anyone thinks extended loss of character control by the development team is a good thing or considered fun. The first time it happened to me in GW2 I was WTF. Then it got more and more annoying everytime after. Stand me up or let me go either way get your hands off me. I want to play the game not watch a 30 second cut scene of my toon doing the hep me hep me I've fallen and can't get up dance. All perception I'm glad they made a game you like but the system is trash all around.
bloodprophet wrote: » Agreed on not expecting class design to be the same. I just don't think stun lock is a good game design.