Jxshuwu wrote: » I mean look at WoW
Cypher wrote: » I don’t know how this relates to DPS meters but I’m for any way to reduce or prevent the above from happening in AoC.
HixHaxxen wrote: » DPS meters suck. Next topic.
Noaani wrote: » VmanGman wrote: » Wasn't the design goal of MMORPGs to create a world for people to adventure in? Having access to data doesn't preclude adventure.
VmanGman wrote: » Wasn't the design goal of MMORPGs to create a world for people to adventure in?
Percimes wrote: » The game will come with an indirect combat meters: time to kill.
VmanGman wrote: » It's literally a screen full of numbers and data... that's not an adventure in a fantasy world.
Noaani wrote: » HixHaxxen wrote: » DPS meters suck. Next topic. People that don't understand combat trackers suck - and also generally call then DPS meters.
VmanGman wrote: » An instanced battle that is heavily tracked by spreadsheets and data analyzers is nothing close to what a MMORGP is supposed to be. Just think about what he/she described. It's literally a screen full of numbers and data... that's not an adventure in a fantasy world.
IcipherV wrote: » One argument that I can see against DPS meters in AoC is that they would automate the process of figuring out someone else's build. The game has so many ways to make a "unique" build from spending skill points to level up your base skills, weapon skills, to racial, class, social organization and religious augments. Having a detailed breakdown on demand would simply give all of the information for free with no effort required.
Noaani wrote: » Combat trackers dont work like that.