akabear wrote: » Same as OP. Not a fan of transmog as it can make identification of threats more difficult to ascertain. But then again, if cosmetic overlays come into play, then that identification becomes pretty dead. For PvE gear, sure. For PvP / PvX gear, prefer not. No idea how you tell at distance if a player running at you in cosmetic gear or transmog gear is something to worry about visually. I guess only when your under fire, which invariably is too late.
Aerius wrote: » When you see an enemy player's nameplate/healthbar, there will be an indicator of their armor type, quality, enchantment, etc. This prevents the issue you mention, and it gives people an opt-out from always being hideously mismatched.
FutureCultLeader wrote: » Apologies for the bump, but this something I also really don't like about AoC. I feel like the Dev's have buttered the cash shop up, saying that things are limited and so on, but at the moment there seems to already be an abundance in variety of cosmetic gear. It's quite literally the only thing that brings me to be concerned about the game and it's future, as so many MMO's have become heavily reliant on it and AoC already seems to be toeing that line. I'd be totally fine if the cash shop stopped at mount skins, house skins and so on. But armor appearance slots is crossing a line I'm not happy crossing, and quite frankly I'd be totally fine in paying for a base game package to avoid this being in the game at all. Name plate indicators or no, it's quite frankly a very sly method of circumventing a clear and present problem in the current monetization model.