VmanGman wrote: » How can you say that it seems less thought out when they haven’t even revealed exactly what they plan to do with it...? They are professional game designers. I’m sorry, but who are you to say based on little tidbits that you’ve heard here and there that the system is not well thought out? We literally do not have the full picture yet. How can you make such an accusation when you don’t yet have all the facts and information?
VmanGman wrote: » How can you say that it seems less thought out when they haven’t even revealed exactly what they plan to do with it...?
Noaani wrote: » VmanGman wrote: » What you’re describing goes directly against it. I haven't described anything.
VmanGman wrote: » What you’re describing goes directly against it.
VmanGman wrote: » Noaani wrote: » VmanGman wrote: » What you’re describing goes directly against it. I haven't described anything. You described a system where political power should be taken into account of deciding the leader of a node.
Noaani wrote: » VmanGman wrote: » How can you say that it seems less thought out when they haven’t even revealed exactly what they plan to do with it...? Because people pointed out that a game where 1v1 balance wasn't planned, but that had 1v1 combat as a means of leadership challenge was a contradiction. So Steven then decided to make it something that was fought out by champions - proxies of the person that was to be mayor. Then people pointed out issues with that plan as well. How can you say this isn't a poorly thought out aspect of this games design? Like, honestly, how can you say that? Even Intrepid have all but admitted that to be the case. Stop defending the game for the sake of defending the game. Intrepid get things wrong too, and sometimes we point them out.
VmanGman wrote: » @Vhaeyne When you say that something is not well thought out, you’re implying that the developers have not done a good job at designing the system. Saying that the system is not yet complete is a whole other thing.
VmanGman wrote: » You can’t say that something is poorly thought out when it’s still being actively designed
Noaani wrote: » VmanGman wrote: » You can’t say that something is poorly thought out when it’s still being actively designed An idea that isn't fully formed is - by definition - poorly thought out.
Noaani wrote: » Even after fixing the hole they fixed with champions, there are issues with it. The system no longer represents a players combat ability in the actual game world. Rather, the system is going to be more one of the winner being the player that spends the most time equipping their arena proxy - a task that surves no purpose outside of the mayoral arena.
bigepeen wrote: » I think it should be a tournament bracket. If they don't want 1v1 for balance reasons, then use teams instead. The winning team would need to cast votes for their choice of mayor out of the members of their team. If there is a tie, then a random team member is chosen as mayor. Randomly seed everyone in the bracket so that large guilds can't try to snipe their main competition with specific counter builds. For this reason, they don't need to have pvp ranking be a factor in the mayoral election process. The idea of a military node is that the mayor is the best at pvp. So, if teams are used instead of 1v1, then they need to be small teams (like 3v3), to ensure that someone doesn't just buy their way onto a good team and get carried to mayor. At least the mayor will have to be very good at pvp, or their team won't win the tournament. Anonymous ffa battlefield won't work. People will have a system and communicate via 3rd party apps like discord. For example, you could tell your entire guild to not attack anyone (healing people running in that direction as necessary) and run to the northwest corner as soon as they spawn in. After everyone else is dead, then verify that everyone left is part of the guild via discord, and then suicide everyone who is not the guild's choice for mayor.
Neurath wrote: » The champions probably won't be able to heal at all. Probably won't be able to buff at all and probably won't have a forced taunt like the tank class stands at current. I don't doubt people will try to assist each other but all they could do is focus targets. They won't be able to stop focussed attacks.
VmanGman wrote: » When we don’t have the full picture because the developers have not revealed the system in its entirety, we cannot in good conscience accuse them of not having done a good job
Rhuell wrote: » Noaani wrote: » Even after fixing the hole they fixed with champions, there are issues with it. The system no longer represents a players combat ability in the actual game world. Rather, the system is going to be more one of the winner being the player that spends the most time equipping their arena proxy - a task that surves no purpose outside of the mayoral arena. I believe that the dev team wants players to spend time on becoming mayor prior to the selection process. Divine nodes require players to spend substantial time questing for the church in or der to be chosen. Economic nodes require players to spend time padding their bank account. Scientific nodes require players to spend time networking, to include building and sustaining a guild / alliance.
Noaani wrote: » On the other hand, if you go the 1v1 arena where you pick a character on your account to use, you have the fairly high expense of needing to maintain a number of characters at the highest level in order to be able to conform to the games meta at each election.
Noaani wrote: » If the winner of a military node is simply the player that spends the most amount of time gearing up their proxy, the leadership contest will be all too similar to that of a divine node - the arena part of it will become trivial.