Ferni wrote: » Also, PK don't looks like something you can do freely since if you get a lot of player corruption you will be weaker, you will be able to drop your equipment when you die and your location will be revealed to bounty hunters.
Archmonk wrote: » Of course it shouldn't be unenjoyable to play alone, nor in the beginning level should you be able to be griefed, but end-game if you are afraid of playing against players in a PvP oriented MMO, Ashes of Creation, then you shouldn't play this game, because that the way it will be. I want to play in a world that is living, not another Themepark MMO where everything is dandy no matter what and everyone can play in their isolated corner ignoring everyone **ahem** most MMO's. No, this is boring, I want conflict, greed, loss, anger, humanity, defeat, triumph, victory, pride, impact... You can't have the positives without the negatives.
Saedu wrote: » It would feel odd if all you ever see out in the game is roaving packs of groups and no solo players. There needs to be proper balance to ensure both can work. If you have to always be grouped for all content, then you will see a lot less players actually doing the open world content (cause they either only log in for scheduled activities or they sit in town waiting to form groups). Also, it's a bit of a contradiction in game design if a resource node can only be mined by a single player, but you always have to have a group to go out.
Bricktop wrote: » Even then I think you will have to make frequent trips to town due to the inventory.