Saedu wrote: » Noaani's definition of trinity is off. Current WoW is 100% a trinity game, you can literally play only one of the roles at a time and all of the high end content requires all three roles (often with a specific amount for each).
Noaani wrote: » Saedu wrote: » Noaani's definition of trinity is off. Current WoW is 100% a trinity game, you can literally play only one of the roles at a time and all of the high end content requires all three roles (often with a specific amount for each). You can only play one role at a time. While I am not interested in getting in a debate as to whether WoW is indeed a trinity game (my opinions on that are clear), what is not up for debate is that the biggest issue in a hard trinity game in relation to PvP is not present in WoW. That issue is that players that roll tanks and/or healers are at a distinct disadvantage in 1v1 PvP. That was the essence of what I was saying in relation to Ashes as a trinity game, and trinity games not working all that well in PvP. This issue (both in PvP and PvE - to a lesser extent) is why most games allow tanks to spec out of a pure tanking role, often/usually giving them a DPS build they can use for solo play. The fact that every tank in WoW has the option of a DPS build is why I do not consider it to be a trinity game in the context of a PvP setting - or perhaps better worded as why I don't consider WoW to be a valid game to bring up in a discussion about PvP trinity games. It is worth pointing out at this point that while all classes have some build options, Steven has said that each of the 8 tank/* builds will be viable for tanking all content in the game, and all healer/* builds will be viable as a main healer.
Saedu wrote: » 1v1 in world pvp tank/healers can absolutly beat DPS (hello disc priest:)).
So if it's tank/* and healer/* then that's a big problem as there is only 1 in 8 of the core classes that can fill the roles that are traditionally harder to fill. The tank/healer are probably never going to be viable dps with their secomdary class either.. Isn't bard also going to be a viable healer, but with a bit more focus on the support aspects and less on direct heals?
Noaani wrote: » Saedu wrote: » 1v1 in world pvp tank/healers can absolutly beat DPS (hello disc priest:)). As I was typing the post out that you replied to, I knew there would be a reply to it. I knew that reply would be about a class that could beat DPS in PvP, I knew it would be a healer, not a tank, and I knew it would be a class from WoW. The original point about a trinity setup in a PvP based game was about tanks, not healers. Somewhere along the way, healers were bought in to it and I made the mistake of not excluding them. Also, WoW is an abhorrent game to bring in to these discussions because the developers do not attempt to balance the classes at any given point in time - their idea if balance is that a given class is overpowered now, and underpowered in a future expansion. To them, this is balance (and technically it is). Point is, in games that have pure tank builds, PvP for those tanks is tough. This is in part because many of a tanks key PvE abilities (taunts and such) have no inherent effect in PvE (there have been threads on this in the past). This leaves tanks in most such games as being a weak crowd control class that can take a hit, but is never in a position where the opposition really cares enough about them to actually hit them. Why would they hit a class that poses almost no threat to them? So if it's tank/* and healer/* then that's a big problem as there is only 1 in 8 of the core classes that can fill the roles that are traditionally harder to fill. The tank/healer are probably never going to be viable dps with their secomdary class either.. Isn't bard also going to be a viable healer, but with a bit more focus on the support aspects and less on direct heals? Two main points in here. First, yes, this game is likely to see a few fewer tanks and healers than a game like WoW. This is fine though. In WoW, with a tank and a healer you can take three others out to run some content, as there are 5 man groups. In Ashes, if you have a tank and a healer, you can take 6 others out to run some content, as the group size is 8. Based purely on that, the game actually kind of needs fewer tanks and healers than a game with 5 person group sizes, so that works nicely. As to bards, there is no indication that they are going to be a viable healer. They may have proc based heals, but so far that is all we know. The thing here is most MMO players have not played a game with a dedicated support class, and so simply don't understand what it is they do. Many people think support simply means back up healer, and so the theory that they can be cleric replacements makes the rounds. Bards, based on what little information we have on them, will make all other classes in the group better at what they do. They won't replace any of the three members of the trinity, they will just make them better at their role.
Vhaeyne wrote: » Seeing armor type and class... ok sure. Seeing if there armor grade is higher or lower than yours... ok. Seeing other players level though... To me that is a huge mistake. It creates a dynamic where you know too much about your enemy.
Ehrgeiz wrote: » AoC the Star Citizen of the fantasy MMORPGs
Saedu wrote: » But we differ in opinion on tanks in 1v1 pvp where I know they can be viable.
Noaani wrote: » Saedu wrote: » But we differ in opinion on tanks in 1v1 pvp where I know they can be viable. Except every example you have bought up has been WoW, a game I have said several times is not appropriate in a discussion on balance, let alone PvP balance, because of the way Blizzard do balance (they don't). Basically, your entire argument here boils down to "sure, tanks can be viable in PvP, all you need to do is not have any notion of class balance in your game, just like WoW". This isn't a good argument, and is why I have said so many times that WoW is not appropriate to pull examples from in this discussion.
Saedu wrote: » Noaani wrote: » Saedu wrote: » But we differ in opinion on tanks in 1v1 pvp where I know they can be viable. Except every example you have bought up has been WoW, a game I have said several times is not appropriate in a discussion on balance, let alone PvP balance, because of the way Blizzard do balance (they don't). Basically, your entire argument here boils down to "sure, tanks can be viable in PvP, all you need to do is not have any notion of class balance in your game, just like WoW". This isn't a good argument, and is why I have said so many times that WoW is not appropriate to pull examples from in this discussion. That doesn't make sense. Are you saying other games couldn't balance a tank 1v1 against a DPS?
Noaani wrote: » Saedu wrote: » Noaani wrote: » Saedu wrote: » But we differ in opinion on tanks in 1v1 pvp where I know they can be viable. Except every example you have bought up has been WoW, a game I have said several times is not appropriate in a discussion on balance, let alone PvP balance, because of the way Blizzard do balance (they don't). Basically, your entire argument here boils down to "sure, tanks can be viable in PvP, all you need to do is not have any notion of class balance in your game, just like WoW". This isn't a good argument, and is why I have said so many times that WoW is not appropriate to pull examples from in this discussion. That doesn't make sense. Are you saying other games couldn't balance a tank 1v1 against a DPS? Intrepid have no plans to balance PvP for 1v1, so discussing it in relation to Ashes is pointless.
Saedu wrote: » Noaani wrote: » Saedu wrote: » Noaani wrote: » Saedu wrote: » But we differ in opinion on tanks in 1v1 pvp where I know they can be viable. Except every example you have bought up has been WoW, a game I have said several times is not appropriate in a discussion on balance, let alone PvP balance, because of the way Blizzard do balance (they don't). Basically, your entire argument here boils down to "sure, tanks can be viable in PvP, all you need to do is not have any notion of class balance in your game, just like WoW". This isn't a good argument, and is why I have said so many times that WoW is not appropriate to pull examples from in this discussion. That doesn't make sense. Are you saying other games couldn't balance a tank 1v1 against a DPS? Intrepid have no plans to balance PvP for 1v1, so discussing it in relation to Ashes is pointless. Sorry perhaps balance was the wrong term here. You were saying before that tanks couldn't beat dps 1v1. I was saying that's not the case as it's probably where the tank has the best chance to win because their mitigation comes into play rhe most to give them am advantage. Of course they are not going to balance for 1v1s. That would make no sense to even try to do.
Daenal wrote: » My fear is players that level a character to max and then camp out slaughtering crafters or harvesters and then camp a few days to let the corruption wear off while they play a main instead.