Noaani wrote: » Saedu wrote: » See what I did there While true, almost all of the senior developers for Ashes are ex-EQ2 developers. Intrepid proudly stated as much as far back as the original kickstarter, that games logo is on their kickstarter page (among other games logos). They have not publically acknowledged that they have any WoW developers on staff.
Saedu wrote: » See what I did there
Saedu wrote: » All the more reason to share good game system examples on this forum from other non EQ2 games to help the devs.
Exquizit wrote: » I know meter's can be important to determine ones overall performance personally but, this game isn't really about that life.
Noaani wrote: » Saedu wrote: » All the more reason to share good game system examples on this forum from other non EQ2 games to help the devs. What, you think the developers are unable to keep tabs on what others are doing in the very niche industry they have made their profession? That is showing a complete and total lack of trust in their ability to know what they are doing.
Noaani wrote: » Exquizit wrote: » I know meter's can be important to determine ones overall performance personally but, this game isn't really about that life. If this game isn't about that life, why have the developers said they will implement a system whereby raids are rewarded based on how well they kill content - not just whether they kill it or not. Evidence would suggest that this game is more about that life than any other game is.
Saedu wrote: » Yes, I 100% absolutely think that this if most of the team is ex-EQ2 then is increasingly important to share both good and bad examples from non-EQ2 games to these devs.
Noaani wrote: » Saedu wrote: » Yes, I 100% absolutely think that this if most of the team is ex-EQ2 then is increasingly important to share both good and bad examples from non-EQ2 games to these devs. I'd you've worked in any kind of product development, then you would know first hand that keeping a tab on what others in your sector are doing is a key aspect of the job. You would also know that there is literally nothing at all that your potential customers can offer you that could make your product better, at least not until after it has launched. You would also know that the specifics of each product, and the goals the company behind each product has for said product, dictate the direction that product will take more than anything else. Since the general public is unaware of theee factors, that just adds to our inability to provide useful information. All of that taken in, the notion that we could point out to professional MMO developers some of the features of the most successful MMO of all time (which is the only game I have seen you reference) and think that we are providing a useful service and giving the developers information they may not have - thats just odd. That is like going down to your local gourmet burger place and telling them what McDonalds do. Obviously they know, and they exist to do better burgers than that.
Saedu wrote: » Your analogy of the burger joint sounds fun, but is flawed. Regardless I'll play along... who cares how good your hamburgers are if not enough people are buying them for you to stay in business?
Noaani wrote: » Saedu wrote: » Your analogy of the burger joint sounds fun, but is flawed. Regardless I'll play along... who cares how good your hamburgers are if not enough people are buying them for you to stay in business? Why would you assume that a burger place isn't doing good business, just because they aren't copying McDonalds? That is a really odd assumption to make. As to you being a software, well anything. The fact that you think WoW is good essentially excludes the possibility of you working with software competently.
Saedu wrote: » Noaani wrote: » Saedu wrote: » Your analogy of the burger joint sounds fun, but is flawed. Regardless I'll play along... who cares how good your hamburgers are if not enough people are buying them for you to stay in business? Why would you assume that a burger place isn't doing good business, just because they aren't copying McDonalds? That is a really odd assumption to make. As to you being a software, well anything. The fact that you think WoW is good essentially excludes the possibility of you working with software competently. I wasn't assuming the burger joint was doing well or not. Just saying being profitable is the bare minimum. You should always be talking with customers and getting feedback regardless of your success status. If you don't, you will be obsolete when your customers shift enough
Noaani wrote: » Saedu wrote: » Noaani wrote: » Saedu wrote: » Your analogy of the burger joint sounds fun, but is flawed. Regardless I'll play along... who cares how good your hamburgers are if not enough people are buying them for you to stay in business? Why would you assume that a burger place isn't doing good business, just because they aren't copying McDonalds? That is a really odd assumption to make. As to you being a software, well anything. The fact that you think WoW is good essentially excludes the possibility of you working with software competently. I wasn't assuming the burger joint was doing well or not. Just saying being profitable is the bare minimum. You should always be talking with customers and getting feedback regardless of your success status. If you don't, you will be obsolete when your customers shift enough You should always be looking at how you can do better, but it is never the average customer that is able to tell you how to do that. You communicate with customers, sure. But you dont ask them what they thought of your product and how it could be better, because that will never result in useful feedback. You ask your customers how they found using your product (or preferably, you just observe them using it). As I said earlier the path taken for how to improve a product depends more on specifics internal to the product and company, and these are things your customers have no grasp of. As such, they are able to offer literally zero insight as to what path you decide to take on your product.
Saedu wrote: » Blah blah
Noaani wrote: » Saedu wrote: » Blah blah What I dont get is - where in all of that is the value of unsolicited advice from people that have never used one of your products before? Because remember, that is what you are advocating, and what I am saying has no real value.
Weders wrote: » This seems like a conversation similar to questioning whether grading systems are necessary in schooling. Any thoughts or insights from this juxtaposition?
maouw wrote: » - In gaming, you can still beat a boss without a DPS meter and that in itself is a test of sorts.