Nelirya wrote: » I thought that the dress in that months cosmetic was absolutely beautiful! So yeah, people clearly do have different opinions and tastes. I personally am very happy that IS has decided not to cater to only one set style, either very realistic or completely over-the-top bikini style.
Nelirya wrote: » As to whether or not a specific style can be considered "native to Verra" I think Steven and the IS team are better judges of this than we are.
FutureCultLeader wrote: » ... a game that has artistic meaningful substance.
FutureCultLeader wrote: » the fact that steven once said, games companies don't need more than their monthly subscription, berated archeage for their design choices that ruined the game and then proceeds to be guilty of both, this early, yikes.
Dreoh wrote: » FutureCultLeader wrote: » ... a game that has artistic meaningful substance. This is the crux of it. Edit: FutureCultLeader wrote: » the fact that steven once said, games companies don't need more than their monthly subscription, berated archeage for their design choices that ruined the game and then proceeds to be guilty of both, this early, yikes. This is literally what I was talking about in my last comment. It's easy for developers to slip into easy bad practices.
Nelirya wrote: » I don't really want to start any arguements or anything, but would you at least be open to the idea that "artistic meaningful substance" means different things to different individuals? For me, beautiful dresses and elegant armour designs classes as the above, for others that is too much, clearly.
Nelirya wrote: » As such, is it not better to try finding a good balance between both while keeping as much as possible to the vision of the game, instead of trying to please only one or the other side? So far I can't say that many of the cosmetics have been too radical in either way (other than maybe that Bear mount, but that's again just my personal opinion). I just never understand how some individuals kick up a fuss as soon as something doesn't meet their taste 100%.
Nelirya wrote: » I don't really want to start any arguements or anything, but would you at least be open to the idea that "artistic meaningful substance" means different things to different individuals? For me, beautiful dresses and elegant armour designs classes as the above, for others that is too much, clearly. As such, is it not better to try finding a good balance between both while keeping as much as possible to the vision of the game, instead of trying to please only one or the other side? So far I can't say that many of the cosmetics have been too radical in either way (other than maybe that Bear mount, but that's again just my personal opinion). I just never understand how some individuals kick up a fuss as soon as something doesn't meet their taste 100%.
Dreoh wrote: » It's not that there can't be elegant dresses or anything like that, it's the question of "does the style fit the rest of the game?"
Dreoh wrote: » Nelirya wrote: » I don't really want to start any arguements or anything, but would you at least be open to the idea that "artistic meaningful substance" means different things to different individuals? For me, beautiful dresses and elegant armour designs classes as the above, for others that is too much, clearly. The difference is what does it mean to the world, not to the players. When you cater to the infinite variability of personal taste, you end up with watered down aesthetics and ridiculousness everywhere. Nelirya wrote: » As such, is it not better to try finding a good balance between both while keeping as much as possible to the vision of the game, instead of trying to please only one or the other side? So far I can't say that many of the cosmetics have been too radical in either way (other than maybe that Bear mount, but that's again just my personal opinion). I just never understand how some individuals kick up a fuss as soon as something doesn't meet their taste 100%. It's not that there can't be elegant dresses or anything like that, it's the question of "does the style fit the rest of the game?" You wouldn't make a feudal Chinese "Romance of the three kingdoms" inspired game and then accept "Western Tuxedo" cosmetics because some players like tuxedos. They don't fit the feudal chinese theme. Likewise, does "British Dresses" and "corgi" fit the Sanctum/Verra theme?
Vhaeyne wrote: » Dreoh wrote: » It's not that there can't be elegant dresses or anything like that, it's the question of "does the style fit the rest of the game?" Did you not disagree with me a few days ago when I thought the ashes death was less realistic than I thought they were going for? I mean I agree with you here too, but it seems like the same thing to me. The DEV team decides to reduce realism in favor of a gain in creativity. Immersion takes a hit, but we get a cool death animation or... a dress.
Nelirya wrote: » As to your question about "British Dresses" and "corgi" fitting the theme - I don't know. But, seeming as they decided to put it into their game, I can only assume they do believe it does.
FutureCultLeader wrote: » Nelirya wrote: » I don't really want to start any arguements or anything, but would you at least be open to the idea that "artistic meaningful substance" means different things to different individuals? For me, beautiful dresses and elegant armour designs classes as the above, for others that is too much, clearly. As such, is it not better to try finding a good balance between both while keeping as much as possible to the vision of the game, instead of trying to please only one or the other side? So far I can't say that many of the cosmetics have been too radical in either way (other than maybe that Bear mount, but that's again just my personal opinion). I just never understand how some individuals kick up a fuss as soon as something doesn't meet their taste 100%. I'd be more than happy if there's an option to turn this off, and give the option to those of us that don't like to be surrounded by the local circus 24/7.
Dreoh wrote: » Yea I'm definitely not trying to argue, just trying to bring what I'm calling "theme creep" to attention. And maybe someone in the dev team will read through this and see that we are worried and have valid concerns about it.
Vhaeyne wrote: » I guess as long as we don't get beach attire we should count our blessings.
clone63 wrote: » Vhaeyne wrote: » I guess as long as we don't get beach attire we should count our blessings. Fitting to theme of people's varying preferences, I'd take beach attire every day over most of the costume-y or flashy and gaudy stuff, especially mounts. If it is worn in equipment slots, then it stays where you can safely not have armor equipped. Apparel at that, who's to say what fashion could exist in a fake universe with various races? But getting ganked by a guy with a snowman head riding a plushie pink pony is where I'm likely to rethink the value of my subscription...
Dreoh wrote: » @bloodprophet All of that is true and makes sense, however in practice we've seen a teddy bear mount and overly flashy skins that completely change your race, corgi with a red cloak pet skin, and we're only 1% in. Edit: Steven said you can't satisfy everyone, so his plan seems to be to cater to the cash shop answer with flashy skins that don't seem to make any sense with the theme of the rest of the game (based off what we've seen so far), instead of keeping sure the integrity of the aesthetics of the game. Essentially, "He can't satisfy everyone, so he's going to satisfy the people who want teddy bear mounts instead of people who want immersion and the original theme of the game" Hence the worries. We don't know enough yet to be sure of anything, but what little we've seen causes worry. Though it could be worry brought upon BY lack of info of course.