Gatherable resources (also known as raw materials and harvestables) occur in locations where you would expect them to be organically.[9] Some resources will be one-time gatherables that will randomly respawn at a different location once collected.[20][21] Other resources will exist as a cluster (also called vein gatherables). These will last until the full resource is depleted.[20][21][9] Like a large mine that's present and has a vein of mithril ore in it, or a herd of some type of animal that you can collect fur or wool from.[21] – Steven Sharif There will be moving resources such as herds of animals that are constantly moving around the world.[22] Once a resource is depleted from one location it may respawn in the same location or somewhere else, depending on the type of resource.[21][9][22] Resources respawn on a cooldown basis.[9] Resources won't be locked to the node system.[9] Some unique resources may be monsters in disguise or have monsters defending them.[23]
grisu wrote: » https://ashesofcreation.wiki/Materials Gatherable resources (also known as raw materials and harvestables) occur in locations where you would expect them to be organically.[9] Some resources will be one-time gatherables that will randomly respawn at a different location once collected.[20][21] Other resources will exist as a cluster (also called vein gatherables). These will last until the full resource is depleted.[20][21][9] Like a large mine that's present and has a vein of mithril ore in it, or a herd of some type of animal that you can collect fur or wool from.[21] – Steven Sharif There will be moving resources such as herds of animals that are constantly moving around the world.[22] Once a resource is depleted from one location it may respawn in the same location or somewhere else, depending on the type of resource.[21][9][22] Resources respawn on a cooldown basis.[9] Resources won't be locked to the node system.[9] Some unique resources may be monsters in disguise or have monsters defending them.[23]
Khronus wrote: » Trees should drop bulk lumber and a processor should be responsible for processing this lumber into planks to then be used to build our freeholds as well as crafters to use for gear. I believe this is already the plan.
McShave wrote: » We do know that gatherable resources will move around the map. Your farming spot one day will not be there the next day, or so they say.
Khronus wrote: » I understand what you mean here. I enjoyed the tree cutting in Valheim MUCH more than in Rust. Both were enjoyable at first but Valheims tree cutting was just a great feeling and I didn't really feel like I was just farming.