McShave wrote: » I like the idea, but since you don't want knew players with the best gear killing players that have played for months, you could reduce the effectiveness of the better gear behind some sort of combat efficiency. This really doesn't change anything from the current system. Using the higher-end gear would be just as useless as not being high enough level to use it, but I guess you can put the gear on and look cool? This topic also goes with my idea of having combat levels separate from character levels, although I expect I would have to make my own game for my idea to be realized (or play OSRS lol).
Nagash wrote: » Say a mage wants to wear heavy armour because it's the new meta but lacks the stats. how would he be able to get the stats to wear that armour without a debuff? If you say they cant then that's goes against the "anyone can use anything" idea of ashes
McShave wrote: » Nagash wrote: » Say a mage wants to wear heavy armour because it's the new meta but lacks the stats. how would he be able to get the stats to wear that armour without a debuff? If you say they cant then that's goes against the "anyone can use anything" idea of ashes I would expect that classes will still have the gear affinity, just like ashes is planning. But if a mage wanted to get better at the heavy armor, then they would put it on and then get wacked by mobs for a couple hours. A higher mob level will give more proficiency with the armor you are wearing. Similar to classic wow's weapon and armor skill.
Nagash wrote: » so you would have another levelling up system for gear that increases as you use it. See I can get behind that but it's still leveling up.
Nagash wrote: » McShave wrote: » Nagash wrote: » Say a mage wants to wear heavy armour because it's the new meta but lacks the stats. how would he be able to get the stats to wear that armour without a debuff? If you say they cant then that's goes against the "anyone can use anything" idea of ashes I would expect that classes will still have the gear affinity, just like ashes is planning. But if a mage wanted to get better at the heavy armor, then they would put it on and then get wacked by mobs for a couple hours. A higher mob level will give more proficiency with the armor you are wearing. Similar to classic wow's weapon and armor skill. so you would have another levelling up system for gear that increases as you use it. See I can get behind that but it's still leveling up.
Dygz wrote: » What's the point of levels if there are no level restrictions?