Specfreq wrote: » I think the Pros and Cons for having a meter and not having a meter are actually different. For example: Meter Pros: * See who is under performing * Easier to play optimally Meter Cons: * More toxicity * More gate keeping * Forced to play a subclass you didn't want to by a groupDoes not equal: No Meter Cons: * Cannot see who is under performing * Harder to play optimally No meter Pros: * Less toxicity * Less gate keeping * Play your preferred subclass Seeing who is under performing can be a Pro or can be a Con. But the consequences for either system are not actually equal because it is really a perspective problem. If there is a perspective problem on a binary system then I agree with the OP with having a 3rd option. Even if may be incorrect data from a training dummy, compromise should be the best way to go.
Noaani wrote: » You are missing a few points here. Ashes will have a meta, regardless of.combat trackers. If you are joining a group or a raid, you will be expected to conform to that meta. This means gatekeeping will be the same regardless of the presence or absence of a meter, and it means you will have a list of specific builds you will be expected to play. Without a meter, if someone comes along with a build I have not seen, I am unlikely to take them if the content poses a challenge. Why would I risk the success of my group or raid on that? With a meter, I can take them and assess the build, and decide if that build would hold us back or not.
Specfreq wrote: » Noaani wrote: » You are missing a few points here. Ashes will have a meta, regardless of.combat trackers. If you are joining a group or a raid, you will be expected to conform to that meta. This means gatekeeping will be the same regardless of the presence or absence of a meter, and it means you will have a list of specific builds you will be expected to play. Without a meter, if someone comes along with a build I have not seen, I am unlikely to take them if the content poses a challenge. Why would I risk the success of my group or raid on that? With a meter, I can take them and assess the build, and decide if that build would hold us back or not. So assess it from the training dummy, I already agreed that there should be a meter.
Noaani wrote: » I'm just pointing out that any list of pros and cons for a combat tracker cant include any notion of being able to play the class you want to play, as players will always demand conforming to the games meta.
Specfreq wrote: » Noaani wrote: » I'm just pointing out that any list of pros and cons for a combat tracker cant include any notion of being able to play the class you want to play, as players will always demand conforming to the games meta. You're absolutely right about that, I shouldn't have added it to my example list. The real takeaway should be that there are actually 2 separate Pros and Cons lists that do not mirror each other. What do you think about OP's compromise?
Recluse74 wrote: » Tragnar wrote: » MMO is supposed to entertain a spectrum of players, I know that games with meters tend to punish players that do not like meters in any way - that is understandable. The best way for both type of players is to find an ingame control solution about tracking useful information. The fact is that current approach to "no meter ever" is handicapping itself when the game actually shows you damage numbers. Also I totally disagree with the opinion that showing information is causing toxicity. Information is power and it is on each player if they want to be toxic with the acquired information. What I am more afraid of is how easy it is going to be to replace people. When you can get a replacement in a few minutes then there will be gatekeeping even without meters I think the entire argument between DPS/Non DPS meters, is old school vs new school MMO players. Neither are wrong. It is just a different way of playing. With Old School.. failure is expected along the journey while New school, failure is expected, just don't let it happen again lol. Not to that extreme all of the time.. but some of the time. Replacing... sucks to me. But I completely understand it. Some people just choose classes they either were not meant to play or do not understand the mechanics and timing of, and sometimes they are just not coordinated enough to play the class.
Tragnar wrote: » MMO is supposed to entertain a spectrum of players, I know that games with meters tend to punish players that do not like meters in any way - that is understandable. The best way for both type of players is to find an ingame control solution about tracking useful information. The fact is that current approach to "no meter ever" is handicapping itself when the game actually shows you damage numbers. Also I totally disagree with the opinion that showing information is causing toxicity. Information is power and it is on each player if they want to be toxic with the acquired information. What I am more afraid of is how easy it is going to be to replace people. When you can get a replacement in a few minutes then there will be gatekeeping even without meters
Specfreq wrote: » What do you think about OP's compromise?
ViBunja wrote: » The whole idea of not adding DPS meters is to get people to talk and interact with them, it's meant to be a very social game.
Noaani wrote: » ViBunja wrote: » The whole idea of not adding DPS meters is to get people to talk and interact with them, it's meant to be a very social game. Combat trackers do not detract from the social aspects of an MMORPG.
ViBunja wrote: » Noaani wrote: » ViBunja wrote: » The whole idea of not adding DPS meters is to get people to talk and interact with them, it's meant to be a very social game. Combat trackers do not detract from the social aspects of an MMORPG. Raid Leader Looks at DPS Meter after wipe. Looks at the lowest DPS from a player. Kicks player. Player they kicked out was the healer. Genius.
Noaani wrote: » ViBunja wrote: » Noaani wrote: » ViBunja wrote: » The whole idea of not adding DPS meters is to get people to talk and interact with them, it's meant to be a very social game. Combat trackers do not detract from the social aspects of an MMORPG. Raid Leader Looks at DPS Meter after wipe. Looks at the lowest DPS from a player. Kicks player. Player they kicked out was the healer. Genius. I can make stories up too, but it is just a waste of time.
ViBunja wrote: » Noaani wrote: » ViBunja wrote: » Noaani wrote: » ViBunja wrote: » The whole idea of not adding DPS meters is to get people to talk and interact with them, it's meant to be a very social game. Combat trackers do not detract from the social aspects of an MMORPG. Raid Leader Looks at DPS Meter after wipe. Looks at the lowest DPS from a player. Kicks player. Player they kicked out was the healer. Genius. I can make stories up too, but it is just a waste of time. It's not a story, it's something that actually happened.
ViBunja wrote: » Raid Leader Looks at DPS Meter after wipe. Looks at the lowest DPS from a player. Kicks player. Player they kicked out was the healer. Genius.