Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Do you intend to have an actual "skill" Dodges and Evades or are they going rng calculated based on your stats + effects of buffs/conditions on you atm? Also in terms of buffs/conditions are you planning on having any of those?
Is the way the sword slash animations look going to change or are these animations final or close to final? To me it sometimes looks as if the characters were swinging magic wands instead of swords because of all the sparkles in the animations. Sorry if I'm being weird but I think the animations would look better if they were sort of like an afterimage of the sword.
@DocFrog - Previously we've noted that while cosmetics can be used by all races, there may be slight variations to make them work with the body builds of each race.
@Karthos, @CareFreeCactus, @Sully8698 - Stay tuned for more details on naval combat and systems as we dive deeper into testing them with your help!
@Jahlon - This question regarding apartment storage and destruction was answered by the team during last month's stream Q&A.
@caedwyn - Hi back! Ty for your kind words!
@Nyxxa, @AOCCrafter - Make sure you stop back by before submissions close next time to add in your question! Also please note that "reserving" a spot early in the thread doesn't make a difference on whether your question is picked - all questions in the entire thread are reviewed in order to be selected prior to the stream.
@Kerik - Looks like someone already shared a helpful answer for you on the size of the Underrealm and its associated nodes.
@Purecpu - You can check out more on where we've discussed our plans for skills here.
@Ganymed - You can check out more on where we've discussed our philosophy around mounted combat here.
@Th3 m3n - As our philosophy is that Ashes will be designed for solo players as well as large and small groups, getting your feedback on those classes and skills during testing will be crucial to our team.
@Cawub, @Lithion - Progression within your artisan class does not relate to your progression in your adventuring class.
@Powurshot, @Wilofear, @Racoono, @XenBur, @Nostra, @Asgerr, @nick10281, @Hyruler, @Crystallis, @ChaosFactor, @Missnlink, @ElfWasTaken, @TheOneTrueMailman, @MrReaper0, @MvA, @Seisure, @GoDDeathpact - Please only share one question next time as requested, and the more direct/succinct it is, the more likely it is to be selected by our team!
@MrSimSim - While our primary focus right now is on developing and releasing Ashes of Creation, previously we've noted that we do have plans for other unannounced projects in the future.
@Oriano1337 - I've replied to you a few times in previous threads on this question, namely that this would likely depend on a combination of factors, such as your team composition, level differential, corruption status, and more!
@nightsonggr - All of the land on Verra falls within at least one node's zone of influence, so any corruption that's expanding is within a node to begin with!
@KyrraDragoon - While you can read more about our plans for weather, seasons, and climate here, we haven't announced any plans to allow you to impact them for other players.
@Zetsu1211 - You can read more on our philosophy around server prime-time and events here.
@AstuWar - There are a variety of other factors that would likely come into play here as well, such as team composition, corruption status, and more.
@neuroguy - You can check out a bit more on where we've shared what gathering currently looks like for Alpha One testing here.
@Goatrek - You can check out more on our philosophy around questing and quest lines here, keeping in mind we want to keep much of this a secret to allow you to discover it yourself in-game!
@Tulvir - Keep in mind that the node will have to be at the village stage to have freeholds within its ZOI to begin with, and thus your freehold will need to be "adopted" within the ZOI of another village node if the original one is sieged. The likelihood of this will depend heavily on what nearby node development looks like, which can be extremely variable on a per-server basis - so this is likely something we'll be looking for your feedback on during testing!
@meedx - As with any and all of our systems since we are just heading into our Alpha One phase, movement will be something we continue to refine throughout testing with your feedback!
@twiggie - Looks like someone else already got you a helpful answer that owning housing will allow you to claim citizenship. In the video you're referring to, there was a bug that made this not display as intended.
@ItsMrCubix - You can check out more on where we've discussed which archetypes we plan to have available for Alpha One testing here.
@90Bubbel - As you noted, while we want to stay away from exaggerated weapons/armor, there will likely be larger weapons and armor still within realistic proportions.
@LordDelcore - You can check out more on where we've discussed our philosophy around different armor characteristics here.
@zombieinvestor - At the moment we are developing Ashes of Creation for Windows PC.
@zammwich - You can check out more on our philosophy around different types of augments here, much of which we'll be asking for your feedback on during upcoming testing.
@insomnia - The Emberstorm Dragon is currently in anyone's inventory who earned it during that time, and stay tuned for more details on when you'll be able to start seeing and using your cosmetics during testing!
@Hevel - You can check out more on our philosophy around horizontal progression vs. vertical progression of gear as it relates to things like enchantments here.
@Darkfuria - You can check out more on our philosophy around increasing boss difficulty and adaptive content here.
@Khronus - You can check out some additional thoughts on where we've more recently addressed zergs here.
@Hoozierpopz - The sheer number of nodes and their potential conflicting interests and desire for resources, all potentially managed by different players or groups of players, would seem to make this chance pretty slim. Even if large-scale conflict was limited due to some amazing brokerings of peace, I would still expect to see plenty of smaller-scale meaningful conflict between players.
@WizzyMcNasty - Looks like someone else already got you a helpful answer on how crafting will not be race or class-locked.
@Eiikko, @Temp - You can read more on our philosophy around combat, including some of our revamp plans, here.
@BCG - When they're ready
@Aestin - Much of the secret lore behind Verra and the essence will be up to you to discover in-game!
@Nixal - You can check out more on where we've discussed our philosophy around server populations and merges here.
@Mordechai - Previously it's been shared that Alpha One takes place in the north west part of the map.
@Barbaros - Looks like someone else already got you a helpful answer on how players won't be able to flag on those in the same party, raid, guild, or alliance.
@Saedu - Even without DPS meters or add-ons, we plan to provide you combat data that you can filter and analyze for yourself.
@Bidoof, @skearnz, @Azherae - Stay tuned for more details on archetypes, classes, and their related skills as we dive deeper into testing!
@akabear - We'll be keeping this handy support article updated with our latest plans for test dates as we have them!
@Dreoh - Our cosmetics are designed with the help of our design team, and all items have lore that relates to the story and world of Verra - we'll be continuing to develop these items with those design principles in mind moving forward as well!
@Shironeko - You can check out more on where we've discussed our plans for parlor games here.
@SpiralMadheart - We haven't announced any plans to change archetype naming at this time (though yes, we have seen the many forum threads and comments regarding this topic that have been merged together )
@Arthin - You can read a bit more on our philosophy around macros here.
@Cirrus - We haven't announced any plans to separate servers based on rulesets or types at this time.
@DioGaraa - You can read more on freehold placement here.
@lobatron - You can check out more on node sieges, including how they are declared and defended, here.
@maouw, @SirBarathon - These sound like the sort of secret things we may want to have you discover yourselves
@R0nananan - You can check out a bit more on our philosophy around alts here.
@MMO420 - While we haven't announced any specific plans to migrate to UE5 at this time, we're always looking at the latest upgrades to see what makes sense for our team!
@PsychoPhobic - You can check out a bit more on our philosophy for how guild size will trade off with guild progression here.
@Happymeal2415 - You can see more on where we've discussed our potential plans for stealth here.
@WillyG - Looks like someone else already got you a helpful answer around dragons, though perhaps you'd be interested in learning more about animal husbandry down the line!
@Valox - We plan to give you options to customize your keyboard control scheme.
@froustysnoman - We covered a similar question as it relates to marriage and freeholds during our January live stream here.
@SoggyBandaid - Yes, BIG THANKS to @Asgerr for jumping in and helping provide some early answers for folks!
@SkyEyedOtter - I believe I answered this for you on Discord the other day, in that there's no need for you to be a citizen of a node if you'd rather go it alone, and there will definitely be folks who will still require the services or resources you'd like to provide!
@Justin - Looks like someone else already got you a helpful answer on our philosophy around chat bubbles.
@Lord Ravens Nest - As you noted, there will likely be certain filters that catch content that would violate our community guidelines, and players may receive additional moderation action if they try to bypass these.
@Kegger - You can check out a bit more about respawn lore here, including how killing green/non-combatant players will make you corrupt, thus dampening your stats and causing you to respawn at random locations rather than regular spawn points.
@Lyon - We definitely have some cool ideas for contests moving forward, and I'm also a fan of any that allow folks to have an impact on things in-game!
@K1ng0fW4r - Looks like someone else already got you some helpful info on what stables do here.
@Texaslizard - Looks like I've shared an answer on this one for you in the past several Q&A threads - while we've noted that you may have NPCs work on your behalf in places like player stalls and in your tavern, we haven't announced any details on customization!
@FastLoaf - Looks like someone else already shared a helpful answer with more details on how flagging works!
@GrandSerpent - That might depend more on the creature's level rather than its size, unless it was a world boss. Sometimes scary things come in small packages!
@dejavu - We haven't announced any plans for playable races beyond the nine we've shared so far!
@Bubbleteaislove, @SpaceWolf, @SunScript, @GrilledCheeseMojito - Stay tuned for more details on artisan classes and mastery as we dive deeper into testing them with you!
@Keonaona - You can check out more on where we've discussed [url="https://ashesofcreation.wiki/Treasures]potentials for treasure hunting here[/url].
@Mangeronio - You can check out which languages we currently plan to support here and regions we plan to support here, and we'll continue to keep these updated with the latest news as we have it!
@LinkSparrow - We'll be continuing to share more blogs and videos with you on the node system (as well as many other systems) as we head into upcoming testing!
@Dranion - You can check out more on UI customizability here, and more on our philosophy around DPS meters and combat logs here.
@SongRune - At this time we've noted that custom music creation will not be present in the game upon release.
@Wrennardx - Looks like someone else already got you a helpful answer around our plans for bulletin boards here.
@Skyri02 - We plan to give you many options to customize your settings and UI as you wish!
@VivaLaPwn, @avoxia, @Rulin, @Hutchy1989, @Shoelid, @Dante Machiavelli, @achereto, @Tyranthraxus, @RowniSciponi, @sivanna, @mortus, @polarbear, @George Black, @unknownwon, @Neurotoxin, @Zettrex, @GodIsHereForU, @Szolo, @Emberstone, @Hakaiju, @Cadac, @Linguistics, @Half Tilt Gamer, @Sago65, @Vhaeyne, @Awrysight, @Zaxsin, @Zence, @Magic Man - Since I couldn't find a direct answer for your question previously, and we didn't get a chance to cover it during today's stream, please feel free to share it again in an upcoming Q&A thread!
I hope everyone enjoyed the stream today and the above answers and information are helpful to ya - we'll see you again soon for our next live stream!
And you as well, @Asgerr Thank you so much for helping out!
Have a litte bug report for you:
Notify me when people mention me.
From the forum settings does not work. At least I got no email about that @mention
https://www.youtube.com/watch?v=tpieQoKYOjE
Also, we uploaded the 4K Alpha One Preview gameplay footage separately for your viewing pleasure - check it out below!
https://www.youtube.com/watch?v=hBrnv249kJ0
Oh no! Did it show up in your notifications tab (globe icon) in the top right corner of the forums? I would also recommend checking your Spam/Junk folders if you haven't already, and confirming that the email address shown on your forum profile to you personally is the one that you're checking!
Edit: I just realized this is for the Q&A that already happened. I'll probably ask in the new one once its posted.