Enigmatic Sage wrote: » Vhaeyne wrote: » It is going to be really cool when you kill someone with a big ice attack and they turn into flaming ashes. That shit is going to be chill AF. Interesting. So the body is not going to hit the ground first before turning to ash? Your wording makes it sound like how vampires die in many movies/shows where they turn to ash relatively quickly upon death
Vhaeyne wrote: » It is going to be really cool when you kill someone with a big ice attack and they turn into flaming ashes. That shit is going to be chill AF.
Khronus wrote: » Lloyd wrote: » At first I thought this was silly and stupid to complain about, but after I read your description, it made me really want to see a battlefield of corpses, then maybe after a player respawns it turns to ash. The ash is the corpse. It will still be littered with what is clearly dead players.
Lloyd wrote: » At first I thought this was silly and stupid to complain about, but after I read your description, it made me really want to see a battlefield of corpses, then maybe after a player respawns it turns to ash.
Lloyd wrote: » Khronus wrote: » Lloyd wrote: » At first I thought this was silly and stupid to complain about, but after I read your description, it made me really want to see a battlefield of corpses, then maybe after a player respawns it turns to ash. The ash is the corpse. It will still be littered with what is clearly dead players. I'm aware of that, but its not the same feeling.
George Black wrote: » I would rather the animation play on a dead body on the ground, when the player hits the respawn button. With the current animation, skeletons zombies, cemetarys should not exist. Everything becomes ash. But I think Steven is very into it so I don't think there will be a change.
George Black wrote: » So why do we have necromancers for? To summon dusty ghosts? Nah
Asgerr wrote: » Also, with magic being magic, I would't dispute a necromancer recomposing a human from its ashes. Could even make it so zombies have an ashy appearance, and maybe their skin crackles and breaks off like ash from a cigarette as they get hit. Would also help explain why a zombie pet would vanish upon death. Instead of decomposing it crumbles to a pile of ash again.
Noaani wrote: » I mean, the game is Ashes of Creation, not Bones of Creation.
Asgerr wrote: » George Black wrote: » So why do we have necromancers for? To summon dusty ghosts? Nah To literally quote myself from two posts above yours: Asgerr wrote: » Also, with magic being magic, I would't dispute a necromancer recomposing a human from its ashes. Could even make it so zombies have an ashy appearance, and maybe their skin crackles and breaks off like ash from a cigarette as they get hit. Would also help explain why a zombie pet would vanish upon death. Instead of decomposing it crumbles to a pile of ash again.
Recluse74 wrote: » I would be willing to bet it is about system resources, and making even larger scale battles possible.
Recluse74 wrote: » I would be willing to bet it is about system resources, and making even larger scale battles possible. They are striving to get 250 v 250 or higher when it comes to large scale PvP, and that would not be possible if you have to have dead bodies still drawn at the same time. The graphics lag would be a nightmare for people who have PCs that run the game on lower end graphics just to play PvE stuff.. let alone participate in large scale PvP.
Vhaeyne wrote: » Recluse74 wrote: » I would be willing to bet it is about system resources, and making even larger scale battles possible. They are striving to get 250 v 250 or higher when it comes to large scale PvP, and that would not be possible if you have to have dead bodies still drawn at the same time. The graphics lag would be a nightmare for people who have PCs that run the game on lower end graphics just to play PvE stuff.. let alone participate in large scale PvP. I am very skeptical about this point. When designing a mass combat system you assume that all of the players are going to be active and animated as much as possible. Dead bodies or ashes is going to be easier to handle than the full roster of active players that are expected. It is not like the designers are hoping that as combat goes on performance of the game will improve.