BigRamble wrote: » Nameless in a Land of choices including the opportunity to be the hero or a villain. Anything else is not the player's character's story.
Asgerr wrote: » I think the main issue of being a nameless nobody is what happens in-game after you have accomplished much. You:I have travelled the entire world. Slayed dragons and elder gods. Brought low the tyrants and oppressors of the land. I've led armies into wars. I've built a trade empire. I've settled remote locations and raised metropolises. NPC:Hi nameless adventurer, wanna help me kill these rats in my basement? Being a nameless hero is fine, but the game would need to adapt to recognize you as the legend you become over time, otherwise it really feels like nothing you do matters to the non player denizens of the world.
Asgerr wrote: » Being a nameless hero is fine, but the game would need to adapt to recognize you as the legend you become over time, otherwise it really feels like nothing you do matters to the non player denizens of the world.
Squeezy wrote: » “And when everyone’s super, nobody will be.” I understand the appeal of being the hero of an mmorpg, but when thousands of players are all the hero it just becomes boring and disheartening. Like in world of warcraft where everyone is the “champion” now and blizzard basically makes a single player story campaign to keep the player feeling like the hero. It’s like a sort of hero inflation. So I would much rather be the nameless figure, another person in the world than the hero.