tautau wrote: » If you want to party with your friends, there is another option that works pretty well. Plan Ahead. As in, an email that says 'Let's play Saturday PM 2:00 CST, move your toon to the city hall of Yuyuville and don't be late.'
Nagash wrote: » tautau wrote: » If you want to party with your friends, there is another option that works pretty well. Plan Ahead. As in, an email that says 'Let's play Saturday PM 2:00 CST, move your toon to the city hall of Yuyuville and don't be late.' Just like the good old times of getting a D&D game organised
Yuyukoyay wrote: » Nagash wrote: » tautau wrote: » If you want to party with your friends, there is another option that works pretty well. Plan Ahead. As in, an email that says 'Let's play Saturday PM 2:00 CST, move your toon to the city hall of Yuyuville and don't be late.' Just like the good old times of getting a D&D game organised You guys late I'll break your fucking kneecaps. xD
Marzzo wrote: » Noaani wrote: » Bricktop wrote: » Just take it out of the game, we don't need summons. This gets my vote. Imaging wanting to play with your friends, but you simply cant, you are too far away from them. Big move
Noaani wrote: » Bricktop wrote: » Just take it out of the game, we don't need summons. This gets my vote.
Bricktop wrote: » Just take it out of the game, we don't need summons.
Dreoh wrote: » Just make it so you get some corruption if you teleport along with not being able to bring materials along
MintJam wrote: » Personally, I don't think summoning should be in the game. If you want to play with your friends, then plan that before the next game session, so that you can be at the same place at a certain time. Like in the real world where you at some point in your life have arranged meetings with your friends or colleagues etc. Maybe this game could actually teach something valuable to players, like time management, being on time, managing your schedule. Things many people don't have in the real world, unfortunately. Sure it's a video game, but it still feels stupid.
Hemlocked wrote: » Dreoh wrote: » Just make it so you get some corruption if you teleport along with not being able to bring materials along Pretty sure they already said you won't be able to bring mats
Vhaeyne wrote: » The idea of limiting the summon to a location is good, but it could be improved. Maybe if the family summon was only at a "Family Hearth" which would be built in a house in one of the family members homes. As a way of bringing family members back home if they wander too far from home. I just want this family summon crap to be nerfed into the ground or removed. Any sensible idea that nerfs it has my vote.
Dygz wrote: » LMAO Let's nerf Corruption until it's non-existent, too. Better, yet, let's nerf PvP til it's like it is in New World.
Dygz wrote: » LMAO Let's nerf Corruption until it's non-existent, too.
Dygz wrote: » Better, yet, let's nerf PvP til it's like it is in New World.
daveywavey wrote: » Corruption and PvP are an integral part of the game design, as is the concept of No Fast Travel and Meaningful Journey Times. Getting rid of Family Summon fits those values.
Dygz wrote: » daveywavey wrote: » Corruption and PvP are an integral part of the game design, as is the concept of No Fast Travel and Meaningful Journey Times. Getting rid of Family Summon fits those values. Except, No Fast Travel is not an integral part of the Ashes game design. Limited fast travel is a core concept - Family Summons, as designed, fits the values of that core concept. That being said, with all the current restrictions on Family Summons, I don't understand the circumstances under which people will choose to use it.