Dygz wrote: » Wise of you to concede early.
Dygz wrote: » That being said, with all the current restrictions on Family Summons, I don't understand the circumstances under which people will choose to use it.
Dygz wrote: » daveywavey wrote: » Corruption and PvP are an integral part of the game design, as is the concept of No Fast Travel and Meaningful Journey Times. Getting rid of Family Summon fits those values. Except, No Fast Travel is not an integral part of the Ashes game design. Limited fast travel is a core concept - Family Summons, as designed, fits the values of that core concept. That being said, with all the current restrictions on Family Summons, I don't understand the circumstances under which people will choose to use it.
daveywavey wrote: » Corruption and PvP are an integral part of the game design, as is the concept of No Fast Travel and Meaningful Journey Times. Getting rid of Family Summon fits those values.
Dreoh wrote: » It's why only a science metropolis has access to it.
Dygz wrote: » Scientific Metro with fast travel is more than 1% of the game. Gross exaggeration does not actually support your claim. And Scientific Nodes are not the only means of fast travel - hence Family Summons.
Dygz wrote: » It's not about what one individual will do. It's about what is available in the game. I don't spend an hour on fast travel in WoW. If that's how you're calculating fast travel, fast travel in WoW is about 1%, too. Ashes of Creation has fast travel. Severely limited fast travel. But, severely limited fast travel is not the same thing as no fast travel. Family Summons have a lot of restrictions - which is in keeping with the Ashes value of very limited fast travel.
Dygz wrote: » Family Summons:Long duration cast (30 seconds to a minute) with an approximate 30 minute cooldown that slowly summons each of your family members to your location (up to eight members). Players cannot be summoned in the following cases: While in combat, if they are corrupted, or if they are engaged in an event, such as node wars, guild wars, sieges, arenas or participation in the caravan system. If they have mats, gatherables or certs in their inventory. This will be tested in Alpha-2.
McMackMuck wrote: » I trust Steven enough that if the family summons turns out to be abusable then it will be nerfed.
PenguinPaladin wrote: » Balance with having a major cast time, like 5 minutes, and both the summoner and the summon need to be casting it. This way summoning to a hostile area will be dangerous. Being summoned from a hostile area will be dangerous. And itll persuade people to walk distances they think would be shorter than that cast time. Along with the other restrictions. This is a soft limitation, its not that you cant summon to anywhere, its that the risk now equals the reward.