Noaani wrote: » Recluse74 wrote: » You know what will not have combat trackers and will still be toxic? This forum....... Anyone for combat trackers in AoC has basically 2 choices... 1. Find another game if it bothers you that much. 2. Use one anyway, and don't get caught. There ... it is settled! Fortunately, option 2 is really easy. In fact, it would be hard to get caught using one - you'd basically have to go out of your way.
Recluse74 wrote: » You know what will not have combat trackers and will still be toxic? This forum....... Anyone for combat trackers in AoC has basically 2 choices... 1. Find another game if it bothers you that much. 2. Use one anyway, and don't get caught. There ... it is settled!
Recluse74 wrote: » Saedu wrote: » I was chatting with my GM in WoW last night. He's a cool/chill guy who has selflessly helped hundreds of guildies in just the past year alone. Super non-toxic. He's been semi-following AoC and when I told him there was no trackers he said he wouldn't ever play the game seriously like he does WoW. He sees this type if tool as too critical to not have as it helps him help others. Sad thing is if he did decide to go big in this game he would probably bring a hundred or so people from the guild with him too (who are also generally good players and mostly non-toxic). That's the type or people this decision alienates... top notch leaders. Loom at real world business... ALL of the good leaders use data to help make decisions. It's the poor leaders that just go with their gut only. From this angle I think it's crazy to not want combat trackers. The excuses against it seem to be to protect/hide bad players who don't want to go past casual level and want to get carried by others... I don't see any top end competitive gamers not wanting meters... do we want good players in this game or not? Business world... Fantasy Video Game... I see your logic.................................................................................
Saedu wrote: » I was chatting with my GM in WoW last night. He's a cool/chill guy who has selflessly helped hundreds of guildies in just the past year alone. Super non-toxic. He's been semi-following AoC and when I told him there was no trackers he said he wouldn't ever play the game seriously like he does WoW. He sees this type if tool as too critical to not have as it helps him help others. Sad thing is if he did decide to go big in this game he would probably bring a hundred or so people from the guild with him too (who are also generally good players and mostly non-toxic). That's the type or people this decision alienates... top notch leaders. Loom at real world business... ALL of the good leaders use data to help make decisions. It's the poor leaders that just go with their gut only. From this angle I think it's crazy to not want combat trackers. The excuses against it seem to be to protect/hide bad players who don't want to go past casual level and want to get carried by others... I don't see any top end competitive gamers not wanting meters... do we want good players in this game or not?
Recluse74 wrote: » Just use the ones you keep talking about, pass them along to all your friends, rush to end game content, call your guild the best ever on the internet, bask in the glow from all the statistics flashing on your screen, act as though you did all yourself and then quit the game because you have nothing to do.... That way the rest of us can play and have fun.
Recluse74 wrote: » bask in the glow from all the statistics flashing on your screen, act as though you did all yourself
Tragnar wrote: » Recluse74 wrote: » Just use the ones you keep talking about, pass them along to all your friends, rush to end game content, call your guild the best ever on the internet, bask in the glow from all the statistics flashing on your screen, act as though you did all yourself and then quit the game because you have nothing to do.... That way the rest of us can play and have fun. Having ingame leaderboards for dungeons and raids basically means that the content is near infinite, because players have an incentive to speedrun themselves for better placings and higher placing on a server wide leaderboard automatically gives a server wide prestige for the guild Your "rushing" argument makes literally zero sense, because from design standpoint ashes strives to be player created content driven game Your post shows that you think ashes is going to be themepark game where "playing too much" means that you run out of content. So please go to ashes wiki and read what game systems ashes aims to have and then rejoin the discussion
Biccus wrote: » Recluse74 wrote: » bask in the glow from all the statistics flashing on your screen, act as though you did all yourself Combat trackers tell you what’s happened in the past. They don’t tell you what is the best build/rotation is most effective unless you’ve... wait for it.. “did it yourself” already. If you don’t want combat trackers then you can’t claim to have competitiv PvE in my opinion.
Saedu wrote: » He's been semi-following AoC and when I told him there was no trackers he said he wouldn't ever play the game seriously like he does WoW. He sees this type of tool as too critical to not have as it helps him help others. Sad thing is if he did decide to go big in this game he would probably bring a hundred or so people from the guild with him too (who are also generally good players and mostly non-toxic).
Biccus wrote: » If you don’t want combat trackers then you can’t claim to have competitive PvE in my opinion.
Recluse74 wrote: » Sigh.... Most of the player content driven mechanics will have PvP involved. Sure, leaderboards in dungeons.. had no clue, do not care. Why? Because I cannot compete with people using tools to get better. Which is a point sorely missed on the whole lot of you. You effectively cut out most of the competition with the use of a tracker. Congrats on your leet, top player status.
Saedu wrote: » ALL of the good leaders use data to help make decisions.
Helikeon wrote: » Every single game that has dps meters (that I have personally played) has been toxic to some degree, and had a majority toxic community. It starts with the self called 'pro players' and then casual players either adopt it thinking it's something they need or are forced into it to conform, and all the while the stated reason for dps meters are 'to make the game better' or 'I only want to improve my own rotation' - yet go into a game like wow, run a dungeon and see how long it is before someone spams a meter; this person will invariably be at the top.
No one at the bottom of the meter will ever spam it into chat. it's not kept private, to inform the player only, it's used as a stick to beat other people with we all know this, just like we all know that not every class will be balanced with every other class.
Dps meters dont take into account what gear someone has. it doesn't show that someone stopped dpsing because they saw an environmental hazard and moved to a different location.Sometimes they can when used correctly to identify why 2 of the same class (for EG) perform differently but the average dps meter user will only use them to brag and belittle others.
anyone crying they had to 'carry' someone because that someone did not do as much damage as they could, needs to ask themselves why they peaked in high school. Encounters are never balanced for a perfect team, the same way games companies never make games that will only run on the highest spec PC - they would be putting themselves out of business.
I play video games for enjoyment. if YOU get enjoyment by doing as much damage as you possibly can, then good for you! just remember that now you have created a two tier community: the 'pro (lmao) players vs the people that actually like the lore and want to be social and just play without something feeling like a second job, y'know like us oldies did back in 1999 in Asheron's Call.
Even if dps meters really are just so people can practice their rotation and ONLY be able to record their own dps and NEVER see anyone elses people will demand everyone pastes their own parse after each fight, it's how people are these days. go into world of warcraft - sit down and read the chat. the toxicity is amazing - Looking for 2 rdps for xyz MUST HAVE blah blah gearscore, link achievement (so you can prove you have done it before (we dont want anyone who has never done it before they might make a mistake- gasp!) then a number - the damage output they are looking for; because these pro players want an easy ride.
they want to pull the ladder up behind them and make everyone else who has a job or commitments to look up to them and their top tier pixels as a badge of honour because thats all they have.
Helikeon wrote: » Dps meters dont take into account what gear someone has. it doesn't show that someone stopped dpsing because they saw an environmental hazard and moved to a different location.Sometimes they can when used correctly to identify why 2 of the same class (for EG) perform differently but the average dps meter user will only use them to brag and belittle others.
Helikeon wrote: » yet go into a game like wow, run a dungeon and see how long it is before someone spams a meter; this person will invariably be at the top.
Helikeon wrote: » I play video games for enjoyment. if YOU get enjoyment by doing as much damage as you possibly can, then good for you! just remember that now you have created a two tier community: the 'pro (lmao) players vs the people that actually like the lore and want to be social and just play without something feeling like a second job, y'know like us oldies did back in 1999 in Asheron's Call.
Helikeon wrote: » Even if dps meters really are just so people can practice their rotation and ONLY be able to record their own dps and NEVER see anyone elses people will demand everyone pastes their own parse after each fight, it's how people are these days.
Helikeon wrote: » they want to pull the ladder up behind them and make everyone else who has a job or commitments to look up to them and their top tier pixels as a badge of honour because thats all they have.
Tragnar wrote: » Recluse74 wrote: » Sigh.... Most of the player content driven mechanics will have PvP involved. Sure, leaderboards in dungeons.. had no clue, do not care. Why? Because I cannot compete with people using tools to get better. Which is a point sorely missed on the whole lot of you. You effectively cut out most of the competition with the use of a tracker. Congrats on your leet, top player status. If you can be good only in environment where it is impossible to figure out how well are you doing then I am truly sorry for you, because Ashes is never going to be a game for you since people will write and follow guides and guides too are a tool. Word of mouth of what works for players is a tool as well, because you used your human mouth or fingers that in itself are tools that you were born with to share that information with others. You just can't bring the early 2000's and the extreme scarcity of information available, the only way is to use time machine to go back in time And please do not even try to write that ingame trackers do for personal performance more than using a guide on the internet
Recluse74 wrote: » We have covered this many of times.. We both know this to be the case..Why do you constantly post it as if it were new information?
Recluse74 wrote: » Biccus wrote: » Recluse74 wrote: » bask in the glow from all the statistics flashing on your screen, act as though you did all yourself Combat trackers tell you what’s happened in the past. They don’t tell you what is the best build/rotation is most effective unless you’ve... wait for it.. “did it yourself” already. If you don’t want combat trackers then you can’t claim to have competitiv PvE in my opinion. This makes no sense... If you do it all yourself, what is the tracker for? It must do something for you, right?
BlackBrony wrote: » Saedu wrote: » ALL of the good leaders use data to help make decisions. Yes, this is true. But if you read what @Noaani said, they want a Combat tracker because they want a harder challenged. I don't understand this. If you want something so complex that you need a Combat Tracker for it, then is not that complex, you're just assisting yourself.
Neurath wrote: » All a parser does is record the fight and show where someone has taken excess damage/death.
Neurath wrote: » The truth remains the boss fights we are seeing are still lacklustre and rather bland anyway, a parser isn't even needed for the current boss fights.
Noaani wrote: » Recluse74 wrote: » We have covered this many of times.. We both know this to be the case..Why do you constantly post it as if it were new information? For the same reason you felt compelled to post that post - there are other people that read it. If you think I am going to leave a post like that unchallenged, you are just outright wrong. Recluse74 wrote: » Biccus wrote: » Recluse74 wrote: » bask in the glow from all the statistics flashing on your screen, act as though you did all yourself Combat trackers tell you what’s happened in the past. They don’t tell you what is the best build/rotation is most effective unless you’ve... wait for it.. “did it yourself” already. If you don’t want combat trackers then you can’t claim to have competitiv PvE in my opinion. This makes no sense... If you do it all yourself, what is the tracker for? It must do something for you, right? If you don't know what a combat tracker does, and how it does and does not help people, why are you discussing them?