Roelath wrote: » It's probably a good decision to maybe create corruption thresholds that makes guards attack people who hit those levels. A node could define what is considered an acceptable level or not would be great. Maybe also allowing a banned/exiled and exclusive lists. This would allow guards to attack certain characters on sight no matter the corruption and the exclusive list would allow high corruption players to be permitted inside the node. It would create an image of a node based upon those thresholds and permissions given. Honorable - 0% corruption Respectable - >10% corruption Cartel/Oligarchy/Corrupt - Permits corruption for exclusive people Lawless/Pirates/Raiders - 100% corruption permitted
Dygz wrote: » Roelath wrote: » It's probably a good decision to maybe create corruption thresholds that makes guards attack people who hit those levels. A node could define what is considered an acceptable level or not would be great. Maybe also allowing a banned/exiled and exclusive lists. This would allow guards to attack certain characters on sight no matter the corruption and the exclusive list would allow high corruption players to be permitted inside the node. It would create an image of a node based upon those thresholds and permissions given. Honorable - 0% corruption Respectable - >10% corruption Cartel/Oligarchy/Corrupt - Permits corruption for exclusive people Lawless/Pirates/Raiders - 100% corruption permitted Corrupted player characters are treated like monsters by the NPCs.
Santanico wrote: » Ok so of course everyone has the right to make a mistake here and there, and shouldn't be branded a felon their whole life. With that being said there are a certain type of dirtbags out there, that aren't enjoying the game unless they're killing and stealing thier own players.
Roelath wrote: » Dygz wrote: » Roelath wrote: » It's probably a good decision to maybe create corruption thresholds that makes guards attack people who hit those levels. A node could define what is considered an acceptable level or not would be great. Maybe also allowing a banned/exiled and exclusive lists. This would allow guards to attack certain characters on sight no matter the corruption and the exclusive list would allow high corruption players to be permitted inside the node. It would create an image of a node based upon those thresholds and permissions given. Honorable - 0% corruption Respectable - >10% corruption Cartel/Oligarchy/Corrupt - Permits corruption for exclusive people Lawless/Pirates/Raiders - 100% corruption permitted Corrupted player characters are treated like monsters by the NPCs. That's a bit of problem if the players in question are in control of a node and intend to be "Evil" in their gameplay/roleplay. If a node is set to allow criminal activity NPC guards shouldn't attack people with corruption. Laws for inside the node/camp but, a fugitive entering a node is permitted without being attacked.
Mikasa wrote: » Santanico wrote: » Ok so of course everyone has the right to make a mistake here and there, and shouldn't be branded a felon their whole life. With that being said there are a certain type of dirtbags out there, that aren't enjoying the game unless they're killing and stealing thier own players. Hello nice to meet you, your local dirtbag here ready to kill you the moment you peep your head out your rabbit hole! Cheers I'll be waiting
Santanico wrote: » Roelath wrote: » Dygz wrote: » Roelath wrote: » It's probably a good decision to maybe create corruption thresholds that makes guards attack people who hit those levels. A node could define what is considered an acceptable level or not would be great. Maybe also allowing a banned/exiled and exclusive lists. This would allow guards to attack certain characters on sight no matter the corruption and the exclusive list would allow high corruption players to be permitted inside the node. It would create an image of a node based upon those thresholds and permissions given. Honorable - 0% corruption Respectable - >10% corruption Cartel/Oligarchy/Corrupt - Permits corruption for exclusive people Lawless/Pirates/Raiders - 100% corruption permitted Corrupted player characters are treated like monsters by the NPCs. That's a bit of problem if the players in question are in control of a node and intend to be "Evil" in their gameplay/roleplay. If a node is set to allow criminal activity NPC guards shouldn't attack people with corruption. Laws for inside the node/camp but, a fugitive entering a node is permitted without being attacked. Honestly can't see that happening where that many wou Mikasa wrote: » Santanico wrote: » Ok so of course everyone has the right to make a mistake here and there, and shouldn't be branded a felon their whole life. With that being said there are a certain type of dirtbags out there, that aren't enjoying the game unless they're killing and stealing thier own players. Hello nice to meet you, your local dirtbag here ready to kill you the moment you peep your head out your rabbit hole! Cheers I'll be waiting Good luck with that lol, I'll be yawning while I look over your corpse.
Buffy wrote: » Santanico wrote: » Roelath wrote: » Dygz wrote: » Roelath wrote: » It's probably a good decision to maybe create corruption thresholds that makes guards attack people who hit those levels. A node could define what is considered an acceptable level or not would be great. Maybe also allowing a banned/exiled and exclusive lists. This would allow guards to attack certain characters on sight no matter the corruption and the exclusive list would allow high corruption players to be permitted inside the node. It would create an image of a node based upon those thresholds and permissions given. Honorable - 0% corruption Respectable - >10% corruption Cartel/Oligarchy/Corrupt - Permits corruption for exclusive people Lawless/Pirates/Raiders - 100% corruption permitted Corrupted player characters are treated like monsters by the NPCs. That's a bit of problem if the players in question are in control of a node and intend to be "Evil" in their gameplay/roleplay. If a node is set to allow criminal activity NPC guards shouldn't attack people with corruption. Laws for inside the node/camp but, a fugitive entering a node is permitted without being attacked. Honestly can't see that happening where that many wou Mikasa wrote: » Santanico wrote: » Ok so of course everyone has the right to make a mistake here and there, and shouldn't be branded a felon their whole life. With that being said there are a certain type of dirtbags out there, that aren't enjoying the game unless they're killing and stealing thier own players. Hello nice to meet you, your local dirtbag here ready to kill you the moment you peep your head out your rabbit hole! Cheers I'll be waiting Good luck with that lol, I'll be yawning while I look over your corpse. You have to deal with an armada!
Santanico wrote: » Buffy wrote: » Santanico wrote: » Roelath wrote: » Dygz wrote: » Roelath wrote: » It's probably a good decision to maybe create corruption thresholds that makes guards attack people who hit those levels. A node could define what is considered an acceptable level or not would be great. Maybe also allowing a banned/exiled and exclusive lists. This would allow guards to attack certain characters on sight no matter the corruption and the exclusive list would allow high corruption players to be permitted inside the node. It would create an image of a node based upon those thresholds and permissions given. Honorable - 0% corruption Respectable - >10% corruption Cartel/Oligarchy/Corrupt - Permits corruption for exclusive people Lawless/Pirates/Raiders - 100% corruption permitted Corrupted player characters are treated like monsters by the NPCs. That's a bit of problem if the players in question are in control of a node and intend to be "Evil" in their gameplay/roleplay. If a node is set to allow criminal activity NPC guards shouldn't attack people with corruption. Laws for inside the node/camp but, a fugitive entering a node is permitted without being attacked. Honestly can't see that happening where that many wou Mikasa wrote: » Santanico wrote: » Ok so of course everyone has the right to make a mistake here and there, and shouldn't be branded a felon their whole life. With that being said there are a certain type of dirtbags out there, that aren't enjoying the game unless they're killing and stealing thier own players. Hello nice to meet you, your local dirtbag here ready to kill you the moment you peep your head out your rabbit hole! Cheers I'll be waiting Good luck with that lol, I'll be yawning while I look over your corpse. You have to deal with an armada! Armada?? please let me know when you guys have enough people to crew a Dingy
Kivek RhuKhan wrote: » Santanico wrote: » Buffy wrote: » Santanico wrote: » Roelath wrote: » Dygz wrote: » Roelath wrote: » It's probably a good decision to maybe create corruption thresholds that makes guards attack people who hit those levels. A node could define what is considered an acceptable level or not would be great. Maybe also allowing a banned/exiled and exclusive lists. This would allow guards to attack certain characters on sight no matter the corruption and the exclusive list would allow high corruption players to be permitted inside the node. It would create an image of a node based upon those thresholds and permissions given. Honorable - 0% corruption Respectable - >10% corruption Cartel/Oligarchy/Corrupt - Permits corruption for exclusive people Lawless/Pirates/Raiders - 100% corruption permitted Corrupted player characters are treated like monsters by the NPCs. That's a bit of problem if the players in question are in control of a node and intend to be "Evil" in their gameplay/roleplay. If a node is set to allow criminal activity NPC guards shouldn't attack people with corruption. Laws for inside the node/camp but, a fugitive entering a node is permitted without being attacked. Honestly can't see that happening where that many wou Mikasa wrote: » Santanico wrote: » Ok so of course everyone has the right to make a mistake here and there, and shouldn't be branded a felon their whole life. With that being said there are a certain type of dirtbags out there, that aren't enjoying the game unless they're killing and stealing thier own players. Hello nice to meet you, your local dirtbag here ready to kill you the moment you peep your head out your rabbit hole! Cheers I'll be waiting Good luck with that lol, I'll be yawning while I look over your corpse. You have to deal with an armada! Armada?? please let me know when you guys have enough people to crew a Dingy I am currently in the midst of creating a non profit organization to assist in providing migrant children with computers and ashes of creation accounts. I'm working on the kickstarter page right now.
Asgerr wrote: » Just a reminder to anyone taking these cringey wannabe pirates semi-seriously: They advertise on their recruitment thread that they'll be 600 to 800 members who will solely focus on PvP and being corrupted players. They also insist they will reach those numbers by launch time, when at any time on their discord the most active users they currently have is around 60. Meanwhile EU guilds (haven't checked NA) like Hand of Unity, Crownless Order, Codex etc. already have around 700 members with some 200 active at any time (Codex has around 1870 member with 400 active at any time) So their dreams and aspirations will likely get trampled by other similar guilds in NA. Honestly would enjoy watching some sort of video series of people going out of their way to hunt them down till they quit the game. For the lolz
PokeRaptor wrote: » Asgerr wrote: » Just a reminder to anyone taking these cringey wannabe pirates semi-seriously: They advertise on their recruitment thread that they'll be 600 to 800 members who will solely focus on PvP and being corrupted players. They also insist they will reach those numbers by launch time, when at any time on their discord the most active users they currently have is around 60. Meanwhile EU guilds (haven't checked NA) like Hand of Unity, Crownless Order, Codex etc. already have around 700 members with some 200 active at any time (Codex has around 1870 member with 400 active at any time) So their dreams and aspirations will likely get trampled by other similar guilds in NA. Honestly would enjoy watching some sort of video series of people going out of their way to hunt them down till they quit the game. For the lolz
Recluse74 wrote: » Hmmm... definitely need popcorn.
Roelath wrote: » That's a bit of problem if the players in question are in control of a node and intend to be "Evil" in their gameplay/roleplay. If a node is set to allow criminal activity NPC guards shouldn't attack people with corruption. Laws for inside the node/camp but, a fugitive entering a node is permitted without being attacked.