Cat Quiver wrote: » Considering castle sieges can and/or will happen on the 4th week after launch and you'll need a master of each tree, I'd say it should take less than a month. But with "scarcity" of materials compared to other games, this will make the ecosystem matter, and because one guy got some semi hard to find mats might mean he locks someone out of progression for now since they needed the same mats.
Vhaeyne wrote: » ...Truthfully, I want a lot more depth than WOW. I don't want quest chains, but I do want hard work...
shadowmaster335 wrote: » ...also in regards to quests, i could easily see you had to find some legendary/mythical tome somewhere of great significance to that profession...
Jamation wrote: » Cat Quiver wrote: » Considering castle sieges can and/or will happen on the 4th week after launch and you'll need a master of each tree, I'd say it should take less than a month. But with "scarcity" of materials compared to other games, this will make the ecosystem matter, and because one guy got some semi hard to find mats might mean he locks someone out of progression for now since they needed the same mats. I don't necessarily agree with connecting one system to another. Even though sieges might be opened, it shouldn't have any relation or influence on the artisan leveling system itself. Whether, players choose to grind out levels is one thing, but the system should be strong enough that it's leveling system isn't reliant on other factors.
Dygz wrote: » Cat Quiver wrote: » Considering castle sieges can and/or will happen on the 4th week after launch and you'll need a master of each tree, I'd say it should take less than a month. But with "scarcity" of materials compared to other games, this will make the ecosystem matter, and because one guy got some semi hard to find mats might mean he locks someone out of progression for now since they needed the same mats. Even if we did need master crafters to successfully win a Castle Siege, there is no reason that we must be able to win a Castle from the Ancients the first month or even the first three months after launch. If it takes three months for Artisans and Adventurers to reach max level.
Cat Quiver wrote: » There will be people who hit those requirements in time, whether they still exist then or not. As long as it stays only one of each needed, it should not be that much of an influence to all but a few leveling artisans in upper guilds.