pgt1027 wrote: » Decoupling the connection between what your character's appearance and the gear their wearing immersion breaking in a PvE game, but in a game like Ashes of Creation which is supposed to have an emphasis on emergent world PvP encounters, seeing your opponent's gear is an important step in sizing them up for a potential fight, and transmogs allow for players to effectively hide their sets or, worse, make it appear that they're wearing weaker gear than what they actually have on. I'm okay with cosmetics, but it should be variations on existing sets, like how the game is already set to have racial variations on all the various armor pieces, just add in cosmetic variations of certain armor pieces that you can apply with the cash shop item to retain the link between your character's appearance and their gear.
raylegh wrote: » Well, one thing I didn't liked about vanilla Wow is the fact that all the players had the exactly SAME set in late game. All the players seemed the same, and I always thought that people should wear what they want because the most important thing should be your permformance not the gear. I just wanted a bit of diversity, and personalization for the player. At least in a mmorpg I think it's important to have the option to decide. If you are tied directly to an speciffic set, only one for any class, for me breaks the immerssion. There shouldn't be a big problem if there were a lot of options and different late game sets, (in fact we are talking about a big world, there should be "a lot" of good and different ones) but it's understandable that from game design is a lot of work. So, for me transmog is not a bad thing. Otherwise give me the chance to choose from a few amount of sets not just one or two.
bloodprophet wrote: » Sounds like risk vs reward to me. It's not the 1950's anymore. The biggest strongest guy on the field is not always the one to fear. Knowledge and skill trumps straight up strength. Personally I am against any kind of hints. Is they guy your about to jump a level 10 in transmog gear or 50 in top end gear. Roll the dice and find out. As others have said at first having the top gear in a game and showing it off is a cool flex on those that don't have it. But after a while everyone looks the same and it gets boring. Was one of my biggest issues with WoW couple of expansions back. You get the really cool one of a kind named weapon. Then turn the corner and a hundred other people have the exact same weapon and everyone looks exactly a like.
Vhaeyne wrote: » I feel like any argument against Transmog based on identifying relative power in PVP is a argument for wanting to play like a coward and only attack weaker targets.
Dygz wrote: » It's a focus more on the combat gaming than on the RP. But, again, in a high fantasy/high magic RPG setting filled with thousands of high level characters, there should be no surprise that lots of those people will be using fairly powerful illusions.
Dygz wrote: » Just as we would expect a high tech setting to include most people to have access to some form of telephony. Back in Vanilla EQ people would say that the ability to chat across vast distances breaks immersion for a fantasy setting, but for a high magic setting, it's possible that everyone has access to some form of scrying that allows distant communication.