Sathrago wrote: » Nope, but you bet your ass competitive min-maxer guilds will require their members to use them. There's also the potential for players trying to create a system where you can quickly share the details of such a testing room, allowing people to start discriminating on that information.
Vhaeyne wrote: » I have a training dummy on my lawn in FFXIV. I spend an amount of time at that dummy that some people would find staggering. I have waited in ques for up to 30mins at a time maintaining full DPS on the dummy. The first thing I do when I log on to FFXIV is spend like 5 mins at the dummy to warm up. So yes, I would use the hell out of it.
Inixia wrote: » I just wanted to experience the game by pressing the buttons that felt right, not be noanni'd by some guy.
PotatoMasherAnnie wrote: » I am unsurprised so many people tie knowing DPS numbers to toxicity - I have seen that happen, of course. But I personally would love a training dummy. Not so I can compare myself to others or anything like that. Part of what I love about PvE combat is perfecting how I play and I would find a training room really useful to that end.
Noaani wrote: » Sathrago wrote: » Nope, but you bet your ass competitive min-maxer guilds will require their members to use them. There's also the potential for players trying to create a system where you can quickly share the details of such a testing room, allowing people to start discriminating on that information. Discrimination based on performance is rare outside of WoW - and is present in WoW due to how easy it is to replace players as opposed to how easy it is to get that performance information. In all other games I have played with heavy combat tracker use, combat trackers are used by a very small minority that have a superior complex to further that complex (though these people are never heard from again as soon as someone deflates their self-agrandizing opinion of themselves by outperforming them). These people would have this superior complex with or without a combat tracker, but a combat tracker is the only tool players have to deflate it. I am of the theory that this happened to Steven once, which is why he is against combat trackers. It is the only explination that really fits, knowing his gaming history. Rather that being a tool for toxicity, the vast, vast majority of their use in all non-WoW games that I have played has been in persuit of improvement - whether that is self improvement or assisting others that want to improve on actually being able to do so. That said, I wouldn't use or require the usage of a system like the OP is describing. I am only interested in real data, not clinical data.
ViBunja wrote: » Noaani wrote: » Sathrago wrote: » Nope, but you bet your ass competitive min-maxer guilds will require their members to use them. There's also the potential for players trying to create a system where you can quickly share the details of such a testing room, allowing people to start discriminating on that information. Discrimination based on performance is rare outside of WoW - and is present in WoW due to how easy it is to replace players as opposed to how easy it is to get that performance information. In all other games I have played with heavy combat tracker use, combat trackers are used by a very small minority that have a superior complex to further that complex (though these people are never heard from again as soon as someone deflates their self-agrandizing opinion of themselves by outperforming them). These people would have this superior complex with or without a combat tracker, but a combat tracker is the only tool players have to deflate it. I am of the theory that this happened to Steven once, which is why he is against combat trackers. It is the only explination that really fits, knowing his gaming history. Rather that being a tool for toxicity, the vast, vast majority of their use in all non-WoW games that I have played has been in persuit of improvement - whether that is self improvement or assisting others that want to improve on actually being able to do so. That said, I wouldn't use or require the usage of a system like the OP is describing. I am only interested in real data, not clinical data. But most people come from WoW. So you bet that's going to happen, DPS meters also helped in the destruction of socializing, and just created the meta of kicking the person who can't DPS instead of talking and improving with their party/raid. RETURN TO MONKE - reject modernity, embrace tradition. It is the only way. The way back.
Dygz wrote: » PotatoMasherAnnie wrote: » I am unsurprised so many people tie knowing DPS numbers to toxicity - I have seen that happen, of course. But I personally would love a training dummy. Not so I can compare myself to others or anything like that. Part of what I love about PvE combat is perfecting how I play and I would find a training room really useful to that end. I don't know why you're surprised that so many people tie DPS meters to toxicity. If it weren't a significant population, Steven would not have the view he has...and the experienced devs would not agree with him. I might use a training dummy - I might even use training dummies to coordinate and strategize with my day-to-day groupmates. DPS numbers would not be what we're looking at to form tactics and strategies. (My experience with DPS meter toxicity is from NWO)