George Black wrote: » Seek help
tautau wrote: » My thoughts? Thanks for asking! Two thumbs down.
Bardtic wrote: » When it is easy to tell the exact best way to play the game, it ruins the fun and becomes about following the guide you have pulled up on another screen.
Dygz wrote: » Bardtic wrote: » When it is easy to tell the exact best way to play the game, it ruins the fun and becomes about following the guide you have pulled up on another screen. I don't agree that reliance on max numbers is the best way to play an RPG. Following guides can be OK. Strict adherence to max DPS ruins the foundation of what an RPG is intended to be. Again, that's why we have some people already expecting that Tank/Tank will have the best numbers for a Tank and will therefore become the only "viable" and acceptable Tank at max level. By design any of the 8 Tank classes should be a viable Tank at max level - it shouldn't matter which one has maximum DPS or maximum aggro based on a parser. What should matter is whether the Tank can perform their role well enough to help the group/raid overcome the challenge. And, tweaking the overall strategy may have more to do with other forms of synergy - synergies with the various augments everyone in the group uses - than with an individual's DPS/numbers. In an RPG, rotation shouldn't just be about individual rotation, but also about how one character's abilities can fit into the tactics of other people in the group.
Neurath wrote: » Which of the 4 augment schools will you decide to make the uber best ever Tank/Tank I'm not sure. So many options, so many choices and all boils down to blaming the tank if the raid is slower than someone wants.
Neurath wrote: » I'm pleased I don't have to tank for you Noanni as your desire for Tank/Tank would crush my soul.
Neurath wrote: » I can't even relate to your position because you seem to look at tanks in isolation. I can only imagine you do that because of your experience and reliance of parsers in other games. All Tanks want to pull once and complete the challenges in one go. If you have no tools except your personal experience then you are less likely to kill the challenge in the first pull. Once you understand the challenge you can then kill the challenge in single pulls. That's with any Tank who plays like a tank. It is difficult to translate my tanking experience to the situation you've stated because I don't just tank the boss, I tank the adds too when I tank. I'm not even sure how viable my playstyle will be in terms of the Ashes Tank. If you mean by one pull instead of 10 pulls when facing 10 different threats then I think I understand your complaint. Otherwise, it is unlikely the tank can do anything better than the raid allows. If the tank dies to the boss mechanics then there is an argument to improve the tank. If the tank group survives but the DPS are picked off/slow it is a DPS problem. A Tank having a small boost to DPS isn't going to compensate for the lack of DPS from 30 other players. It is important to assess the whole raid engagement, not just skim over the DPS issues when you want to pin the tank down for a beating. Some raids I've tanked mean you can't put fire on the boss, some raids I've tanked mean you must spread toxins around a room. These two encounter types take different skillsets. I also can't be certain of how well a Tank/X will compete with a Tank/Tank but if a Tank/X can tank the same encounters which IS have stated to be true, then Tank/Tank would be an overkill. I would consider any Tank/Tank to be unsure of themselves, not see Tank/Tank as the holy grail.
akabear wrote: » Noaani with the sheer number of posts & volume of text contributed with each post, it appears you are heavily time invested in AoC. Yet it appears from your tag you are not financially invested with only a nominal tier backer purchase.. Forgive my suggestion, but with the passion your replies and the wealth of topics you cover, perhaps that investment might be worth your while to upgrade your position and provide critique from actual first hand in-game experience than just the second hand forum information. And perhaps your experience might be valuable as feedback from the real issues that are far more apparent than these entertaining paper discussions.
Noaani wrote: » Path of Exiles numbers are broken. If you do some actual math, you can see they are out by a factor of 10 at the end game. People that rely on those numbers really don't have that much they should say on the topic.