Dygz wrote: » PotatoMasherAnnie wrote: » I am unsurprised so many people tie knowing DPS numbers to toxicity - I have seen that happen, of course. But I personally would love a training dummy. Not so I can compare myself to others or anything like that. Part of what I love about PvE combat is perfecting how I play and I would find a training room really useful to that end. I don't know why you're surprised that so many people tie DPS meters to toxicity. If it weren't a significant population, Steven would not have the view he has...and the experienced devs would not agree with him. I might use a training dummy - I might even use training dummies to coordinate and strategize with my day-to-day groupmates. DPS numbers would not be what we're looking at to form tactics and strategies. (My experience with DPS meter toxicity is from NWO)
PotatoMasherAnnie wrote: » I am unsurprised so many people tie knowing DPS numbers to toxicity - I have seen that happen, of course. But I personally would love a training dummy. Not so I can compare myself to others or anything like that. Part of what I love about PvE combat is perfecting how I play and I would find a training room really useful to that end.
Lord Mathis wrote: » I agree that dps meters can be "toxic" at some times. I think the real issue is not with the dps meter but with the try hards on the internet not allowing people into raids or not being willing to training low dps players. Makes it rough for people like myself that are new to MMOs. I like the RP of training dummies a lot if DPS meters aren't going to be a thing. I like the idea of using training dummies as they were intended. In wow I never touched a dummy because I knew what dps I was dropping in raid from the raid logging website and I could just practice my rotation out in the world with enemies that were more interesting. If there are no meters I think I would really get into having training dummies.
Dygz wrote: » Lord Mathis wrote: » I agree that dps meters can be "toxic" at some times. I think the real issue is not with the dps meter but with the try hards on the internet not allowing people into raids or not being willing to training low dps players. Makes it rough for people like myself that are new to MMOs. I like the RP of training dummies a lot if DPS meters aren't going to be a thing. I like the idea of using training dummies as they were intended. In wow I never touched a dummy because I knew what dps I was dropping in raid from the raid logging website and I could just practice my rotation out in the world with enemies that were more interesting. If there are no meters I think I would really get into having training dummies. It's a factor of the DPS meters. Because gamers care more about being uber efficient than they do about RP. So, they are going to focus more on the numbers than player choice in crafting a character when it comes to abilities. And, once devs implement DPS meters as a feature, they begin to design encounters around the expectation of DPS meters being used. There are people who have said that if Tank/Tank gives the highest DPS, that's what raiders will demand - even though the design is for any of the 8 classes to be viable main tanks for endgame content. Because the goal is not simply to defeat the encounter(s), but to do so with maximum efficiency as dictated by the numbers. "You think you're good, but I can show you by the numbers that you aren't as good as you think you are."
Inixia wrote: » I'm surprised how many people seem to be conflating having a simple training dummy with their arguments for raid dps parsing. Those two are... not very similar at all haha they have very different roles. A training dummy is just there to see what works in a convenient way without having to go out and try the same thing against monsters, it isn't going to cause 'every guild to be elitist', kill socialization or to only care about min maxing. The person on the training dummy is usually just some average kid trying his best to test a new spec. There are some really wild fears being created around here over something pretty small.
Bardtic wrote: » I think the issue is if there is a DPS meter associated with the Combat Dummy when there isnt one in the rest of the game.
ViBunja wrote: » But most people come from WoW. So you bet that's going to happen, DPS meters also helped in the destruction of socializing, and just created the meta of kicking the person who can't DPS instead of talking and improving with their party/raid.
Lord Mathis wrote: » Just a side note it might be cool if guild halls could have their own training room. Possibly make it more advanced then just dummies like dummies on tracks that move around to simulate basic boss level mechanics. Guilds could meet up at the halls with noobies and take them through the ropes showing of mechanics and helping them practice their rotation. That and a designated guild sparing area would be awesome additions
Dygz wrote: » There are people who have said that if Tank/Tank gives the highest DPS, that's what raiders will demand - even though the design is for any of the 8 classes to be viable main tanks for endgame content. Because the goal is not simply to defeat the encounter(s), but to do so with maximum efficiency as dictated by the numbers. "You think you're good, but I can show you by the numbers that you aren't as good as you think you are."
Inixia wrote: » I'm surprised how many people seem to be conflating having a simple training dummy with their arguments for raid dps parsing. Those two are... not very similar at all haha they have very different roles.
PotatoMasherAnnie wrote: » Very good point! I never even thought about people using the knowledge to reroll their class, but especially in a game like AOC where there are so many combinations between the primary and secondary archetype it would definitely happen. It will be impossible to balance all 64 combinations so there would likely be some classes people wouldn't play. You only have to look as far as mythic raiding in WoW to know how boring that gets, when people stack a specific class because it does 3% more damage than the others.