Vhaeyne wrote: » No! Something given has no value! Killing is violent. All things should be acquired through violence. Violence is the supreme authority from which all other authority is derived.
Schmuky wrote: » I notice the Arthurian legend is strong here:)) That being said....i don't agree, like at all. The point of exploration is not to find loot. The point of exploration is to ,well, explore. Its like hiking. You don't do it for to finish the hike or to find nice rocks on the way, you do it for the hike. Especially no to legendary items. They are items of legend. Not in a piece of stone (I really don't like that part of Arthurian legend, why didn't the people just destroy the stone around it?). Anyway, I say this as someone that really likes to explore and there is no need to add rewards of any kind above a well crafted world.
neuroguy wrote: » This wouldn't reward exploration. This sounds like a static event that you can learn the location of and inform other people. Or it just devolves to spawn camping to get your loot or simply rewards the people who play at launch for no reason. Or it sounds like a reward for achievement completion of going to all points of interest on the map which is also not exploration and just becomes a checklist to complete. If it is not static or tied to an achievement and is dynamic then it is just RNG and has nothing to do with exploration since you could run into it on a path you've crossed a thousand times. For exploration to be rewarding you need interesting and rewarding experiences that organically occur in the world. The PvX nature of the game will provide that for example, the pathing of caravans, the random spawn of gatherable resources. Furthermore the leveling of nodes will change the landscape and provide things for people to discover in places on the map they've already been to. In terms of exploration, this game is set up to be one of the most rewarding ever for an MMORPG, we don't need legendary or epic items as reward for walking around.
Shoelid wrote: » In an MMO, once something is discovered, will it become a static event that everybody knows about? Almost certainly. However, only one person will ever be the first to discover it. They get the excitement and prestige with being that guy who found the thing. Other players may want a taste of that prestige, or they may want to find new and better gear, or farming spots, or anything else. They'll go looking, and if another discovery is made, the cycle repeats and strengthens. Eventually, players have a sentiment that this game is worth exploring, and that'll only do good things for the game.