False Prophet wrote: » Well i'm pretty sure you are wrong because the published explanation of the flagging system explicitly states that if you kill a corrupt player, you will remain in a non-combat state.https://ashesofcreation.wiki/Player_flagging
False Prophet wrote: » I was not aware of that. If that's the case then the corruption system in its current form is useless. I don't think many people would just die willingly.
False Prophet wrote: » Well the idea is that you can never be sure of anything. I don't think its possible to confidently kill players, while suffering a stat penalty and being chased by players who know your location.
Vhaeyne wrote: » False Prophet wrote: » Well the idea is that you can never be sure of anything. I don't think its possible to confidently kill players, while suffering a stat penalty and being chased by players who know your location. @George Black is right. The corruption system has been working fine since 2003. With Lineage 2 with the Karma system. Which is why I am so confident about how all of this will play out in game.
Jirue wrote: » False Prophet wrote: » I was not aware of that. If that's the case then the corruption system in its current form is useless. I don't think many people would just die willingly. I would. I would ignore the pesky fly nipping at me because they're not worth my time. If they kill me, then they get corrupted and suffer the consequences. If they don't kill me, then I just move on my merry way as before.
False Prophet wrote: » Ok then we agree that my proposition does not really improve the status of corrupt players a lot. The way I see it, only masochists like myself would even consider participating and get a short dopamine rush, followed by having to waste time and get nothing in return.
False Prophet wrote: » As mentioned in another reply, the system does not work like so. You don't become a combatant even if you kill 1000 corrupt players.
tautau wrote: » I strongly disagree with the OP's underlying premise that PKers should somehow be rewarded for their deeds. Corruption, as other replies have stated, is a PUNISHMENT. Do you get punished for good deeds? No. You get punished for bad deeds, like killing white players. Back in early L2, there were many players, lots of players, who quite the game early on because of the rampant PKing around the starter villages. So much that it hurt the commercial viability of the game. There were a surprising number of jerk/players who got their jollies from killing white players, players too low to effectively fight back. When I first logged in to Alpha, I was PKed right there in the starter area, so by the time my screen loaded I was dead. While level 1 on my first character, I was twice more attacked by higher levels. So I stood there and let the attacker go red so they could be dealt punishment by players their own level.
George Black wrote: » False Prophet wrote: » Ok then we agree that my proposition does not really improve the status of corrupt players a lot. The way I see it, only masochists like myself would even consider participating and get a short dopamine rush, followed by having to waste time and get nothing in return. If I dont like someone I will PK them regardless of consequences. Just like millions of players have been doing since 2003. It's a new concept for you. If you cant understand wait to experience it.
Jirue wrote: » False Prophet wrote: » As mentioned in another reply, the system does not work like so. You don't become a combatant even if you kill 1000 corrupt players. Yeah, that's the point. It makes non-combatants your worst enemy since they can track you down and you would be weakened if you kill them in return. It flips the dynamic, since you killed someone minding their own business those same people become your biggest weakness until you are no longer corrupted.
tautau wrote: » But one of my points (which I did not make clear, sorry) @False Prophet , is that there are a LOT of jerk/players who will kill low level white players just for the fun of it. They won't get much in 'financial' return, we agree on that. But they are the kind of people who just do that, and we could assign them all kinds of derogatory names. I saw tons in L2 and ran them in Alpha in AoC as well...already. So the corruption system is an attempt, hopefully successful, to curtail this type of game destructive behavior.
False Prophet wrote: » Yea I like that. That's why I want there to be a far off reward for surviving a meat grinder 10 times over.
akabear wrote: » L2`s system was much harsher when first went live and got toned down later. Early on, as a newbie, I recall getting excited after invited to a "high level group" and taken into dungeons that I could not explore solo. However, whilst knowing I would drop gear on death, I never contemplated a pickup group would have key players that were organising groups, taking new players into content that was above their level only to let them die and pickup their gear that dropped. Early on there were random pk`ers that killed you for gear. Soon after there were organised pk`ers that went on regular rampages, looting the gear of all those that were killed. As the player levels increased and the stakes also increased, the pk`ing toned down. Later Pk`ing became far more political and strategic. The bounty hunters will be quest bound to military zones, so perhaps the military zones may have more order. But to kill a pk`er is actually quite hard, whist their risk increases and not much down side for self to attack, in late game mostly players adept at pvp opt to go pk.. so its not so easy. There are still gains in AoC for pk`ing which was much reduced in L2.. so I see incentive with risk that there will be a portion of the community willing to take!