Maezriel wrote: » This is especially true when you're zoomed out as most people are during play. I would suggest considering a change to make Elves more "elemental/colorful" so they can stand out a bit more...similar to Godlike from Pillars or Tiefling from D&D. I'm not against a paler skin tone option for both , but I do think the game would benefit from some greens and blues to help distinguish Elves from the other races.
Asgerr wrote: » For my taste, the simpler option would be to increase the length/size of their ears, so they are recognizable at first sight. Odd skin colors may not be as evident under helmet and clothes (besides being hideous). Ears sticking out would be so.
Dygz wrote: » Again, Ashes is based on Steven's homebrew of Pathfinder. I doubt that the Elves will change to be elemental/colorful because that's not the lore Steven created for his Pathfinder game. We should be able to recognize Elves by their gear.
Maezriel wrote: » I'm very aware of what the game is based on but the lore isn't cemented in stone yet and if a light retcon is all that's needed to ensure Elves stand out in the actual game that we're all paying for that shouldn't be too big of a deal. On top of that, I doubt everyone is going to go through the trouble of memorizing what every piece of gear looks like on each race.
Races should be visually distinct and stand out from one another whether it be in height, build, or pigmentation and seeing as how Elves are the exact same height in build as humans and the Orcs aren't really a distinct color either I picked the attribute that made the most sense to change.
Dreoh wrote: » This coming from the guy who consistently talks about gear visuals don't matter because they could and should be changed at will lol
But I also agree with the people who think the current races are way too homogenous. But I'm not the creator of the setting.