Dygz wrote: » That’s what @Nagash will be doing 24/7.
Vhaeyne wrote: » Can display the bodies outside the holy land as an example to other heretics too?
False Prophet wrote: » You mean the Node sieges? I think having to participate in a siege every week would be pretty tiring. Maybe 10 days for a town, 20-30 days for a city and 50 days for a metropolis. As far as I can remember only 5 or so metropolises could exist at a time, so having a metropolis crumble every month would be a bit anti-climactic.
tautau wrote: » So a Divine node with religion 'A' can declare war now on another Divine node which holds religion 'C'. Isn't that pretty much the same thing as a "crusade?". Or a Divine node can declare war on a Scientific node as a 'crusade against science' ... or am I getting too close to a political discussion to suggest that?
Asgerr wrote: » Could we entertain a Religious node mayor issuing crusades against X or Y people: - A certain Race
Kesarakk wrote: » For Crusades, I think back to Total War: Warhammer, where Chaos comes to destroy all the lands and fill it with corruption. If we were to have an event like this, I could see it working out in this fashion: -Upgrading a Divine Node to stage 5 (City) will unlock a hidden questline. -Players can discover a corrupt altar and accept its quest to spread corruption. -The questline begins to spawn monsters that threaten the Node. -The players who are able to complete the questline become corrupt themselves with corrupt abilities. -The Mayor of the Divine Node now issues a Crusade order to destroy the altar, causing a node-wide raid group to end the threat. -Players corrupted by the altar can defend it if they wish, maybe even transforming into mini-bosses, themselves. This would be mostly PVE in origin, so I don't think a Divine Corruption should work the same way as regular corruption for the players. Still, I think it would be a great way to not only add flavor to the game but give players something to talk about for months.
boredom82 wrote: » i think it would be pretty neat if some of the holy classes would have some perks pertaining to the gods in the game like a high priest can give certain element buffs to others while templars could buff themselves respectivly then necromancers can worship nagash THE CITY OF THE DEAD