Dygz wrote: » I think we have only seen base models for Empyreans, so far. Again, we will have to see what’s possible to achieve with sliders.
Maezriel wrote: » Races should be visually distinct and stand out from one another whether it be in height, build, or pigmentation and seeing as how Elves are the exact same height in build as humans and the Orcs aren't really a distinct color either I picked the attribute that made the most sense to change.
Asgerr wrote: » Dygz wrote: » I think we have only seen base models for Empyreans, so far. Again, we will have to see what’s possible to achieve with sliders. The issue I have with this is that I shouldn't have to work the sliders to make an elf look like an elf. You should be able to play any preset of any race and be identifiable as being elf.
Dygz wrote: » Asgerr wrote: » Dygz wrote: » I think we have only seen base models for Empyreans, so far. Again, we will have to see what’s possible to achieve with sliders. The issue I have with this is that I shouldn't have to work the sliders to make an elf look like an elf. You should be able to play any preset of any race and be identifiable as being elf. Not during an Alpha. Especially for races that are very similar to Humans. You keep arguing like what a gamer should be able to play. But Alpha is not about what players should be able to play, Alpha is about testing.