George Black wrote: » I wish AoC went more hardcore with the time needed to reach max lv
insomnia wrote: » OP, you clearly have missed the point of the game and the corrupt system. This isn't a game where you are ment to go around and just kill people constantly
akabear wrote: » Personal preference would be to have only a small percentage of the population at max level. Setting a difficult and long goal that only will be reached by a few. Then those few have earned their status in blood, sweat and tears! 0-40 3 to 6 months to get to 80%.. 40-45 3 to 6 months to get next 10% 45-48 3 to 6 months to get next 6% 48-50 3 to 6 months to get 4% and max.... 1% of population after 1 year. But that mindset may mean less perhaps in this setting, yet to see.
Conrad wrote: » Hopefully, the levelling experience will be compelling to level for 45 days. Otherwise, Houston, we got a problem.
False Prophet wrote: » The current Corruption and Flagging system kills the vibe. Of course, no one wants to be PKed right after leaving a Node, but at the moment, there is literally no reason to PK. There is no Risk vs. Reward, it's just death. Corrupt players can only remove corruption by dying or by slowly leveling for x amount of time. Plenty of bounty hunters might try to kill you and the consequences for dying are massive. Not only that, but combat becomes more and more difficult the more corrupt you are. Just a 10% decrease in stats would cripple me in PVP, so why would I ever become corrupt? The only benefit is that non-combat players suffer twice the death penalty as combat players, so if you kill one of these players, you might get slightly more resources. This is not at all worth it. It would be cool if Corrupted players could receive some tangible benefits, rather than just having a ban on PKing in disguise. My idea is, if the NPC reputation system is expanded to have evil NPCs be more favorable to Corrupted players, they might be able to exchange rare resources and items. The more PKs under your belt, the better the items. If you already have killed five players, let's assume you suffer a 5% decrease in stats and are a very tempting target for bounty hunters. If your goal is to get 10 PKs so you can trade for some really good items or resources, then the risks and benefits would balance each other.
Nagash wrote: » just to throw my hat into the ring NOPE
Sathrago wrote: » Nagash wrote: » just to throw my hat into the ring NOPE Yeah, well your hat is big, stupid, and funny looking.
Sathrago wrote: » insomnia wrote: » OP, you clearly have missed the point of the game and the corrupt system. This isn't a game where you are ment to go around and just kill people constantly I mean... you're kinda wrong. They have a ton of content for going around killing people constantly, you just have to do one of the pvp events or attack purples to avoid corruption.
George Black wrote: » I am telling you the system is a punishment mechanic to protect the other elements of mmorpg besides PvP: Character progress Crafting and market Exploration
Fathym wrote: » Dygz wrote: » It’s all about the alts. I’m sure there will be many people for whom a Corrupt Zombie is kill on sight. While your corrupt zombie sounds interesting and quite fun it did make me think of another major flaw in the corruption system. Have intrepid ever explained if there are any drawbacks to, on a max level character, stripping completely naked and then going full murder hobo in a low level zone. Based on the wiki, there doesn’t seem to be any draw back to this. Just slaughter to your hearts content, lose nothing when you die, and then get a friend to kill you a bunch of time to rid yourself of the corruption once you’ve had your fill.
Dygz wrote: » It’s all about the alts. I’m sure there will be many people for whom a Corrupt Zombie is kill on sight.