Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Can megazerg guilds raise a node by themselves? Should they? Will they?

Would it be possible for a single mega guild to lv up to the max a node?
I am curious as to if the devs want this scenario to play out. Or not.
What are your thoughts?
I am curious as to if the devs want this scenario to play out. Or not.
What are your thoughts?
1
Comments
Once the node reaches a certain point and starts to block other nodes the guild then needs to worry about leveling those other nodes too. XP gained in these nodes will be transfered to the node blocking its development once it has reached its maximum possible tier.
So there is a significant amount of work to this. Not only that but some players may actively work against this and attempt to siege nodes so that they can't reach this point.
Zerg and large scale guilds will have an advantage. Especially if they are organized which is good but do to the sheer magnitude of XP required and the limited resources present in an individual node it will be pretty balanced.
Large scale guilds will also do what they can to draw average, solo and small scale players to the nodes they desire. This will just help to maintain the do flow.
Personally I don't have any issue with this system. Maintaining a larger guild takes organization and communication. These can be challenging especially when you operate on a competitive level.
That is not dead which can eternal lie. And with strange aeons even death may die.
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Should they; not unless they want a fairly banal pvx server to play on or perhaps a pve only server.
Will they, time will see.
There have been many cases in history where expansion was required to continuously fuel a large empire. This sort of behavior can lead to poorly organized expansion, In fighting, and weakness. Due to all of this I don't think a large alliance can maintain power forever.
The story created as all of this plays out seems to be what Ashes is all about.
This is my personal feedback, shared to help the game thrive in its niche.