Tyranthraxus wrote: » ....Or we could make them 1/8 the size of humans. You know - like folktale Elves that make shoes for cobblers, or toys for Santa. They would *definitely* stand out and be recognizable as Elves, if they were 9 inches tall....
Asgerr wrote: » Everyone here understands that these issues -- and possible requested changes -- are meant to be for whenever the game launches. If the feedback provided prompts Intrepid to enact any changes, they could be implemented as late as Beta-2.
Neurath wrote: » I would argue every Elven Player will be different because every Elven Player will be Human. Therefore, you have all the nuances of Humanity within The Elven Players. Should Elves reflect the Human's Preferences? Yes they should. There are tall humans, thin humans, small humans, plump humans and ripped humans. There will of course be the same for Elves. There is no set parameter to state Elves can't look like Humans, and no set parameter to say Humans can't wear Elven Armour. There are however, distinct differences between Santa's Elves, High Elves, Dark Elves, Wood Elves and Night Elves. Much the same as there are differences between High Elves, Dark Elves, Wood Elves and Night Elves. For a start each would worship a different Deity and each have different preferences. Can all this be accommodated from simple appearance? No, it can't be. Can you mould an Elven Character into a feasible pigeon hole? Yes, you could.
Asgerr wrote: » For my taste, the simpler option would be to increase the length/size of their ears, so they are recognizable at first sight. Odd skin colors may not be as evident under helmet and clothes (besides being hideous). Ears sticking out would be so.
Percimes wrote: » Maezriel wrote: » Races should be visually distinct and stand out from one another whether it be in height, build, or pigmentation and seeing as how Elves are the exact same height in build as humans and the Orcs aren't really a distinct color either I picked the attribute that made the most sense to change. I disagree with your basic premise. There is no "need" to look different, especially for Elves. Although there are many iterations of Elves looking distinct from human, the classic elvish look is usually close to that of human. Tolkien's elves look barely different from human. For most of D&D's history elves and human looked quite similar. Having some races looking alike at first glance is a good thing for the PvP side of thing. Racial augments being harder to guess, you can surprise an opponent by picking a race/class/armour/build combo that is not typical and maybe gain a little advantage in the fight. I personally did this in Dark Age of Camelot. My saracen mercenary looked like a scout (because it was the "best race" for that class) and attracted the enemy stealthers looking for an easy kill. Surprise, surprise! I'm in mail, got two swords and now you're dead. If looking different and easily identifiable is important for you, be brave and roll a Tulnar!
Maezriel wrote: » Races should be visually distinct and stand out from one another whether it be in height, build, or pigmentation and seeing as how Elves are the exact same height in build as humans and the Orcs aren't really a distinct color either I picked the attribute that made the most sense to change.
Khronus wrote: » I very much dislike how all the character models look in the game right now. I will be playing an Orc and really only care that they look extremely skinny compared to what "I think" an Orc should look like. I can follow the lore behind why we look like green humans if I have to but I would prefer not.
Dygz wrote: » Khronus wrote: » I very much dislike how all the character models look in the game right now. I will be playing an Orc and really only care that they look extremely skinny compared to what "I think" an Orc should look like. I can follow the lore behind why we look like green humans if I have to but I would prefer not. It’s Steven’s homebrew Pathfinder game, so expect the races to start off looking like Steven’s vision of the Pathfinder races. Character creator should eventually allow you to get bulkier. But, we’re currently in an Alpha One Preview.
Dygz wrote: » You could argue that, but Empyrean and Py’Rai will most likely be Steven’s vision of Pathfinder Elves.
Asgerr wrote: » Dygz wrote: » Khronus wrote: » I very much dislike how all the character models look in the game right now. I will be playing an Orc and really only care that they look extremely skinny compared to what "I think" an Orc should look like. I can follow the lore behind why we look like green humans if I have to but I would prefer not. It’s Steven’s homebrew Pathfinder game, so expect the races to start off looking like Steven’s vision of the Pathfinder races. Character creator should eventually allow you to get bulkier. But, we’re currently in an Alpha One Preview. Except if this is what they're basing their races on, the current default presets seen in live streams etc, all look like the human or half elf (except the dwarves who look like squarish gnomes) And seeing the concept art for orcs, it's not looking like they're as built as the one in the image you posted here either.
Maezriel wrote: » This is especially true when you're zoomed out as most people are during play. I would suggest considering a change to make Elves more "elemental/colorful" so they can stand out a bit more...similar to Godlike from Pillars or Tiefling from D&D. I'm not against a paler skin tone option for both , but I do think the game would benefit from some greens and blues to help distinguish Elves from the other races.
ViBunja wrote: » Maezriel wrote: » This is especially true when you're zoomed out as most people are during play. I would suggest considering a change to make Elves more "elemental/colorful" so they can stand out a bit more...similar to Godlike from Pillars or Tiefling from D&D. I'm not against a paler skin tone option for both , but I do think the game would benefit from some greens and blues to help distinguish Elves from the other races. If you read the lore, you would know that elves and humans used to be one race, it got split into the elves and humans, so this is why it makes sense
Maezriel wrote: » It's kind of weird to me how the combat in AoC is so over-the-top w/ it's SFX yet Intrepid has gone fairly basic as far as developing it's own style. There's actually very little (visually) about the game that really stands out.
Dygz wrote: » Maezriel wrote: » It's kind of weird to me how the combat in AoC is so over-the-top w/ it's SFX yet Intrepid has gone fairly basic as far as developing it's own style. There's actually very little (visually) about the game that really stands out. It's based on Pathfinder and EQ/EQ2....where Elves look pretty much like Humans with pointy ears. It's not really going for its own style in terms of the player races... except adding more irl diversity with the Polynesian Nikua... and the Tulnar. Corruption has not affected the player races. Orcs, Elves, Dwarves and Humans have only been back on Verra for maybe a year after being on a non-magical world for thousands of years.
Dygz wrote: » That lore is set in stone. Appearances are still going through some iterations. However it is that the player races appear to be at launch - it won't be due to Corruption. Racial differences appearance-wise will be armor/costumes as well as architecture. The Nikua will have some appearance differences from the Dunir... in the most recent concept art, the Nikua appear to be thinner than the Dunir. Elves will have pointed ears - how long the ears will be able to get we don't know, but the concept art suggests that won't matter when they wear helmets. The original experience for Ashes of creation is not really focused on how different the player races can look from each other - except for the Tulnar. That is not an intended hook for Ashes of Creation.