Dygz wrote: » Most of the PvP combat in Ashes is intended to be objective-based, so... It doesn't doesn't really matter who the best players are, solely based on damage.
akabear wrote: » @Noaani with the sheer number of posts & volume of text contributed with each post, it appears you are heavily time invested in AoC. Yet it appears from your tag you are not financially invested with only a nominal tier backer purchase.. Forgive my suggestion, but with the passion your replies and the wealth of topics you cover, perhaps that investment might be worth your while to upgrade your position and provide critique from actual first hand in-game experience than just the second hand forum information. And perhaps your experience might be valuable as feedback from the real issues that are far more apparent than these entertaining paper discussions.
Dygz wrote: » Objective-based PvP combat isn't necessarily about those who build and play the "stronger" character.
ThexBlackxKnight wrote: » Players outputting the most damage will win those objectives , so it does matter. Optimizing your character stats and being skillful in using that damage will beat any unprepared player.
Dygz wrote: » Objective-based PvP combat isn't necessarily about those who build and play the "stronger" character. Especially the way Ashes is designed with rock-paper-scissors to have groups working together. RPGs are intended to be more about the team work - the group maximizing whatever individual strengths to create group strength while shoring up each other's weaknesses.
Dygz wrote: » Objective-based PvP combat isn't necessarily about those who build and play the "stronger" character. Especially the way Ashes is designed with rock-paper-scissors to have groups working together. RPGs are intended to be more about the team work - the group maximizing whatever individual strengths to create group strength while shoring up each other's weaknesses. In Ashes, a Rogue having strong Stealth may be more important than having high DPS.
Dygz wrote: » Yep. And while cuthroat people focus on maximum damage, other people will be sneaking past all that to reach the objectives.
Dygz wrote: » It's objective-based PvP - not mere group-v-group direct combat PvP. Damage does not always matter in PvP fights that are objective-based. Which is why Ashes of Creation focuses on objective-based PvP.
Dygz wrote: » Yep. And while cuthroat people focus on maximum damage, other people will be sneaking past all that to reach the objectives. It's objective-based PvP - not mere group-v-group direct combat PvP. Damage does not always matter in PvP fights that are objective-based. Which is why Ashes of Creation focuses on objective-based PvP.
Dygz wrote: » Sneaking will definitely help with sieges. You don't have to kill the opposition in a siege - you just have to capture the relic(s). We will have to see whether or not it helps with Caravans.
Dygz wrote: » Sneaking will definitely help with sieges. You don't have to kill the opposition in a siege - you just have to capture the relic(s). We will have to see whether or not Sneaking helps with Caravans.
Dygz wrote: » Uh. Winning a siege is all about who captures the relic - not who does the most damage. So Sneaking can matter even if you don't do the most damage.
Dygz wrote: » High CC could work for that instead of high damage. And, again, all of that is really about points allotted to the skill trees.
Dygz wrote: » You don't have to kill them. You may have to survive them - if they are there. The character with the high Sneak does not have to be the one to kill them. And, the defenders don't have to be killed - distracting them long enough can also work. High CC could work for that instead of high damage. And, again, all of that is really about points allotted to the skill trees.