Dygz wrote: » I wonder what you think Secondary Archetype means other than secondary? Secondaries cannot fulfill primary roles because the don't have primary abilities - they have primary augments and augments are not as powerful as abilities.
Biccus wrote: » All tanking comes down to is threat(hate) generation and survivability. It’s really not that hard to add those aspects to other archetype abilities.
SirChancelot11 wrote: » I don't need to change the ability, just the flavor to change the role Example A rogue has a fan of knives ability. A rogue/tank generates threat with any knife ability. Now every time he spams fan of knives he is generating AOE threat too. That could literally be all that augment does. Another augment could lead to increased dodge/evasion every time they cast something, or as long as they keep moving? I mean half the tank archetype abilities just have this generates threat tacked on the end... Why not make that part of the augments?
Vhaeyne wrote: » Dygz wrote: » I dunno what you mean by attitude - that is the game design. The defeatist... you can't do it because "Primary roles" attitude. You gave up before you even tried it. Who knows what crazy ass builds will be possible.
Dygz wrote: » I dunno what you mean by attitude - that is the game design.
Dygz wrote: » Nope. That is not how it works.
SirChancelot11 wrote: » Keep in mind I'm not saying every x/tank should be a good option... Example I don't think a Bard/tank should be able to tank anything, that's very out of wheelhouse and doesn't make sense lore wise.
Neurath wrote: » When we say Tank/X can tank everything we are quoting the Devs. The Devs literally said that. We are not sure how the secondary schools will work. You could build a tank from scratch and take threat generation from the secondary archetype, if there is a threat school but you could lack the oh shit button (Ultimate Defence), possibly lack charges, lack grapples, lack Hard CC. There is more to the Tank/X than threat generation.
Percimes wrote: » [ And nothing taunts as much as a kazoo, we all know that.
SirChancelot11 wrote: » Bruh. There's so little information on augments and secondary effects, that you saying it's not possible with such black and white conviction carries almost zero weight. This is all speculation until more information about it comes out... As far as my opinion goes If tank/x is the only option for a tank and cleric/x is the only option for a healer Their party builds are going to get very stale very fast. Opening it up to where x/tank or x/cleric can tank and heal would be an excellent move. Keep in mind I'm not saying every x/tank should be a good option... Example I don't think a Bard/tank should be able to tank anything, that's very out of wheelhouse and doesn't make sense lore wise.
Saedu wrote: » I think the main archtype you select should dictate the primary playstyle as well as at least one of the roles, but the augments (and gear) should provide some variability. I like classes that can do more than one role (not at the same time, but by switching the talent setup/augments, etc). Here's to hoping IS will do some good stuff with the augments and make them meaningful, not just minor flavor.
SirChancelot11 wrote: » If anything your video says it's possible 42:50 your augments can change your abilities and your ROLE in a group And the whole discussion at 53 min about cleric secondary augments... It will CHANGE PRIMARY ABILITIES allowing them to heal others... Even says activated abilities could look totally different after an augment is applied... Maybe the mages prismatic beam will turn into a prismatic shield... That all is exactly what I'm talking about here. Unfortunately you only asked if all tank primary options would be viable, which he said yes to, you should have followed up with 'will any other class with tank as secondary be viable'... But you asked about cleric secondary as healing others But he did say yes to that, so that would logically let me think that tank secondaries could tank...