Dygz wrote: » Well, yeah, I would love iconic characters. I think I recently suggested that to Steven and Maggie. That's a bit different in my head than a capital leader. I don't necessarily need the iconic characters to be "leaders".
Dygz wrote: » I don't really understand the concept because it will be the players who are Mayors and run the governments.
Dygz wrote: » Which race governs a Node will be dependent up on the race that contributes most to the development of the Node at each Stage. So one Node could change NPC racial population several times and could go through all 9 player races in the course of a year.
Dygz wrote: » Also, there could be at least 6 Vek Towns on one server, so I dunno how a racial leader from the starting area would be able to cover all of them.
Dygz wrote: » Players already have the objective from a siege of trying to get their race to be the one that governs the Node(s). Indeed, that is the goal for every push to progress the Node to the next Stage. The world will already feel alive as the Nodes change racial ownership from Stage to Stage.
neuroguy wrote: » Yeah so you agree with the idea just don't like it's implementation? Not sure how else you envision a major lore character being accessible to players while being in 1 static location in a dynamic world. Or would you just want them to be called 'generals' instead of 'racial leader' and that would resolve your problem?