Dygz wrote: » Let's just say no to instanced dungeons. Pretend they are not a thing!
Inixia wrote: » Dygz wrote: » Let's just say no to instanced dungeons. Pretend they are not a thing! why the instanced dungeon hate? just curious
Dygz wrote: » It's better immersion the more we can experience the world with a bunch of other "random" people. That allows for emergent gameplay.
Inixia wrote: » But its also easy to overwhelm world bosses with numbers instead of strategy. And its easier for guilds to farm mobs, or come to try to challenge other guilds or swipe kills. All of that is... kind of distracting imo.
ThexBlackxKnight wrote: » Steven intends for that to happen , to promote conflict and competition , that is why there is going to be a dps race on looting rights on the bosses. The instance content will be very story focused from my understanding.
Inixia wrote: » A good story villain sometimes needs to control the inputs to give you the feeling of tension and eventual achievement for overcoming it. Instanced content does that in a better way sometimes - it let's your guild take things at their own pace, reform, and strategize without feeling pressured to respawn and zerg the boss with other fighters (as happened in the stream tbh). Just my 2c though
Dygz wrote: » I'm not as concerned about competition in dungeons/raids as I would be in most games because we have more meaningful reasons to defeat dungeons and bosses than mere greed. The primary reason to defeat bosses is because we want to get rid of a dire threat that is endangering the region. So, there will be incentives for random groups to work together; not just carrots to push everyone into conflict.
Dygz wrote: » I've told you before that rewards for killing a boss like a Winter Dragon is just a bonus. We kill the Winter Dragon because it's causing a perpetual winter that has a negative impact on progressing the Node(s). It's always the main source of drama in a lot of MMORPGs that have nothing else as a motivator besides loot. Which is why Nodes are so crucial to the success of Ashes.
Dygz wrote: » Nobody said it would be a carebear game. Ashes also won't be a gankbox.
Dygz wrote: » Tell that to Lineage 2, I guess.