Azherae wrote: » This is an equation though. If I ask 'why can't a Fighter/Tank be a tank', here's what prevents that overall. 1. Can they do more DPS than a tank? Probably, or we may not see a lot of Fighters... 2. Can they find a way to take near or less damage than a tank? Probably harder, but most of the tank abilities so far don't do damage reduction consistently, or other classes can help provide a lot of this. 3. Can they control adds (for some this might even be optional)? Dunno, but this is pretty binary. 4. Can they match a Tank/X's bonus to Threat? Not saying I know, here, but if the answer is yes via augments, then the equation's done. This class has all the abilities of a Fighter, and outperforms the Tank at Tanking in at least some groups, where 'Ultimate Defense' isn't necessary for whatever reason. Are we assuming that Bulwark and Ultimate Defense are such powerful damage mitigation tools that nothing can match them?
Neurath wrote: » At a functional level, it won't matter what you choose to tank on so long as you can mitigate damage, create threat and learn the dungeon/raid mechanics. It could be a rockier ride for an x/tank than it might be for a tank/x (Except Guardian Tank - Tank) but Tank Players have a penchant for mad juju. I hope I make sense and have answered the question.
Dygz wrote: » If you look at the abilities for Tank, almost all of them generate threat. The real question with regard to Fighter/Tank would be whether the Fighter/Tank (with no Primary Tank in the group) would be able to generate enough threat to keep the boss off the Mage or Summoner, etc.
Neurath wrote: » I'm very familiar with the tank skills. I know all the tank skills up to level 10 can generate threat except Ultimate Defence. I'm also aware there are social and religious augments which will provide threat generation. It is not impossible that at a functional level the Tank could lose aggro and thus would have to rely on the off tank or secondary tank if they have generated more threat. What you don't want is the healers or dps to take second place in the threat order. If the off tank is a fighter/tank then I would aim to relieve the off tank as soon as possible.
I still believe we need a goad/taunt for aggro swapping, otherwise the threat generation would mean the tank can never lose aggro unless the tank dies. From what I know of the planned boss encounters, less than 10% of people will be able to do all boss encounters so aggro swapping will have to be available. If a tank wants to use a class different than Tank then it is not our place to dissuade, we can only advise. I would believe Tank Augment will have these four schools: Threat, Mitigation, Damage or Damage Reflection. I could be wrong on the augments but I struggle to think of any others that would be relevant to a tank.
SirChancelot11 wrote: » I've played death knights and dark knights and want to try something with a different approach. Not a standard plate and shield tank. Because even if all the tank/x combinations are viable and have different flavor, they will all still be plate wearing sword n board tanks... And that seems kind of dull for a game with such high goals. .
Kalv1441 wrote: » I think they made it clear tanks won’t be forced into sword and board play style. They’ll be able to use a variety of weapons
SirChancelot11 wrote: » So far the two answers seem to be either: No, only the tank archetype can tank and secondary augments don't change him much. Or We don't know, we don't have enough information yet.
Azherae wrote: » Well, what would you like to do, exactly? It's easier for a designer to reverse engineer wishes into a balanced thing, than to 'stab in the dark and hope they manage to make something you like'. Assuming you have a wish, even an extremely specific wish, it's very likely to be considered because there are lots of ways to 'make sure you have a path to what you want' without necessarily overcomplicating the whole class. If you just 'want to try something different', what would you consider 'different enough'?
Dygz wrote: » . You would have to play a Summoner with a tanky Summons and see how well Tank augments allow you to main tank, which is still unlikely to be as well a Primary Archetype Tank can main tank because that tanky Summons is unlikely to have all of the Primary Archetype Tank's abilities.