tautau wrote: » Does a girl going into a bar mean that she consents to a jerk grabbing her butt? Of course not. Does logging into a game mean you consent to pvp? Of course not. Sure you can grab her butt, but that doesn't mean you SHOULD grab her butt. In life there are consequences, including getting slapped, getting your butt kicked, or being arrested for grabbing her butt. In AoC you can attack anyone, but that doesn't mean you SHOULD attack anyone. In AoC the consequences are corruption, maybe other players kicking your butt and also getting the rep for being a jerk.
Dygz wrote: » Corruption is a penalty for forcing non-consensual PvP combat. And that penalty increases the more you do it.
akabear wrote: » Solo players will be largely left alone.
TestEagle wrote: » Penalty systems don't always work (or more so, they don't deter some, who really just want to PK). Lineage 1 and 2 had Karma systems (Lawful/Chaotic). Full Lawful in Lineage 1 actually meant you wouldn't drop gear (I don't recall if this was the same in L2). One of the ways people got around this was using DPS classes with just a weapon (in Lineage mages were best, in L2, early on dagger classes and archers worked well.). Sure you might not hit as hard or have as high defenses, but the person being PK'ed is not prepared, often happening at lower than 50% hp due to mobs, or purely just out leveled. Or do the same, but in a pack of 3 or more. Another way used to be, be lawful in full gear, then kill someone and palm your gear off to a friend and farm back law points with a group or in an out of the way place. Another trick in Lineage 1 was, when you attacked someone you went pink, so you were actively engaged in PvP and the other person would go pink as well if they attacked you back. But if you didn't attack back, you would go back to normal after a period of time. If you timed this right, you could get people to kill you and go red themselves, then you have your friends kill them for gear. I haven't looked into the system in Ashes yet, so the above scenarios might not even work. In Lineage 2 I spent about 2 months just killing PKs in the newbie area as a Bounty Hunter. I dressed in newbie gear and a low level bow, I could stun a PK with bow then kill them in no gear or swap in high level gear after stun. My name (Hawkeye, from M*A*S*H not avengers, but I'm maybe showing my age now haha) also made it seem like I was a archer not a dagger toon, so people would let me get close. So systems can work well for anti-PKs as well. We used to say "If it's red, it's dead". I will say, in Lineage 1 and 2 PKs weren't rampant, or even regular. You might see 1 in a day if you were lucky, most likely not even fight them, as they were already running away from someone else. Newbie areas tended to have a couple running around now and then, as it was easy to level high enough to kill newbs without gear. But for the vast majority of the time, you were never bothered by a PK and if there was 1 or a group, people tended to band together and take them out, or a higher level person would come and just crush them.
Dygz wrote: » ThexBlackxKnight does not expect a working Corruption system.
ThexBlackxKnight wrote: » Dygz wrote: » ThexBlackxKnight does not expect a working Corruption system. Its not red players that will be ganking you the most. In fact the guilds can declare wars on yours just for the sole purpose of killing you because they dont like you, corruption free. If you think pvp players are not petty enough to do so , good luck.
ThexBlackxKnight wrote: » @JustVine A traditional flagging system is the best compromise and would actually make it a true pvx game because you will have free will in consenting to pvp or not and that solution would draw in a lot more pve players to the game.