ThexBlackxKnight wrote: » What keeps high level players of enemy nodes or guilds at war with your own ganking low level players all day long? I have not heard anything about that , they dont get corrupted for it as far as know.
Biccus wrote: » The death penalty argument and unfair on the weaklings was one I was on your side with. I think sliding death penalties just seems like lot of work though and I’d rather they keep with the approach of making ganking undesirable by deterrents. I’d rather see forced corruption on the ganker whether the ganked player fights back or not. (Obviously strictly based on overwhelming level disparity) At least that way if the player tries to get away through CC or slows then the offender still get corruption. I’d also be happy to see corruption added on kill assists, maybe at a reduced rate but again, I would prefer to see a deterrent for killing players indirectly. (examples being hitting them low enough they die to the mob or hitting them with CC until the mob kills them) Edit: Having read Vhaeyne’s reply I will concede he does have a point and I’d like to trust his experience over my lack thereof with the systems. My worries are hypothetical.
maouw wrote: » Also, isn't the penalty for dying at low levels easier to recover than the penalty for dying at higher levels? I feel like a low level character doesn't have much to lose.
FuryBladeborne wrote: » .
FuryBladeborne wrote: » I'm pretty sure there isn't a restriction. Such a war might drive new recruits or other low levels out of the group that is at war.
maouw wrote: » FuryBladeborne wrote: » . hold up. you only turn corrupted when you KILL the low level when they don't attack. This only works if the low level triggers you in chat to kill them.
FuryBladeborne wrote: » There is an exploitable problem with forcing corruption on a high level ganking player. Currently, corruption is awarded if the defender is not in combat and the attacker killed them. If the attacker will gain corruption regardless of whether the low level is in combat, then low levels can attack high levels to provoke a kill and allow high level friends to kill the high level without corruption penalties.
Vhaeyne wrote: » @FuryBladeborne Sounds like the costs for going red did not out weigh whatever "Reward" people feel when they PK low-level players in "Conquor Online". In Ashes they are trying like hell to balance that so that you have the freedom to do it, but it is not generally worthwhile to do it. The Corruption system, no name change, no server change, high repair costs, XP debt, ect. These features all help to make people think twice before doing anything. Which is also the ticket to how we get a world where reputation matters. If you gank people regularly. Good luck, getting invited to anything that is worth doing.
FuryBladeborne wrote: » Vhaeyne wrote: » @FuryBladeborne Sounds like the costs for going red did not out weigh whatever "Reward" people feel when they PK low-level players in "Conquor Online". In Ashes they are trying like hell to balance that so that you have the freedom to do it, but it is not generally worthwhile to do it. The Corruption system, no name change, no server change, high repair costs, XP debt, ect. These features all help to make people think twice before doing anything. Which is also the ticket to how we get a world where reputation matters. If you gank people regularly. Good luck, getting invited to anything that is worth doing. I just want to make sure that you saw this earlier, "Many people will make alts just for ganking or convert abandoned characters into gankers and equip them with gear that they are willing to lose. There will be other reasons.". The point is that some people will find a way to deal with corruption in way that is acceptable to them even if it is only using an abandoned character (such as class they no longer like, perhaps it is not meta) or leveling up an alt for PKing. The problem will grow over years; and, I personally don't think that low levels being ganked by such players should have to suffer the full death penalty.
Vhaeyne wrote: » FuryBladeborne wrote: » Vhaeyne wrote: » @FuryBladeborne Sounds like the costs for going red did not out weigh whatever "Reward" people feel when they PK low-level players in "Conquor Online". In Ashes they are trying like hell to balance that so that you have the freedom to do it, but it is not generally worthwhile to do it. The Corruption system, no name change, no server change, high repair costs, XP debt, ect. These features all help to make people think twice before doing anything. Which is also the ticket to how we get a world where reputation matters. If you gank people regularly. Good luck, getting invited to anything that is worth doing. I just want to make sure that you saw this earlier, "Many people will make alts just for ganking or convert abandoned characters into gankers and equip them with gear that they are willing to lose. There will be other reasons.". The point is that some people will find a way to deal with corruption in way that is acceptable to them even if it is only using an abandoned character (such as class they no longer like, perhaps it is not meta) or leveling up an alt for PKing. The problem will grow over years; and, I personally don't think that low levels being ganked by such players should have to suffer the full death penalty. Ohh, I have seen it. If leveling an alt just to gank takes enough time and energy, people will not do it. What are they going to get for all of this investment in leveling up a character to gank? Some low tier mats and a maybe a little euphoria? Let's be real here, easy leveling and catch up mechanics are what you should be worried about. This is also part of the reason why the penalties for being red stack to be so harsh. You quickly won't be able to gank anyone. Even if someone only leveled to like lvl 20 to gank players lower than lvl 10. It should take them days to get to lvl 20. The shit lvl 10 and below characters have is just not worth taking. You could instead just make a tanky alt that is good at gathering and getting away. That would be a much wiser investment in anyone's time. Again, a handful of jackasses will want to see the world burn occasionally, but they will be losing a character in the process. If they balance things correctly no one will waste their time on low lvl players enough for it to warrent discussion.
Vhaeyne wrote: » Again, a handful of jackasses will want to see the world burn occasionally, but they will be losing a character in the process. If they balance things correctly no one will waste their time on low lvl players enough for it to warrent discussion.