Ventharien wrote: » But it will be hard enough to "control" one large node as a large community, let alone a cluster. Their influence will be felt for sure, and they'll be the big name in the area, but with the multiple types of elections systems, the inability to restrict (not to mention zero desire to) immigration, and few other related systems, they're gonna have a hard time.
Bekengizer wrote: » Use 1000 people for control one node, and made it metropolis it is real, and for pvp I can create 5 guilds with 50-100 people, and use max guild skills for my huge community for pvp, and i know communities who can made it. I was guild master, and i had 5 trusted men for create 5 guilds and develop it.
Maezriel wrote: » Will they? Divine could be the hardest to maintain control simply due to it being based on quest...but if those quest are hard to the point where you can't solo them then a guild will be a huge help There's already a few different Economic focused guilds so buying an election wouldn't be impossible Votes are easy enough to gather if you're in a big guild Even Military nodes aren't immune since people in guilds will have greater access to the best gear Short of internal/social problems there's very little mechanics stopping a massive guild from taking over a few different nodes.
Noaani wrote: » It is highly likely that people will organize (at least loosely) in to a structure where a group of nodes provides all amenities players could want, all social organizations and religions covered. This allows guilds to live in a fairly confined area, while still allowing guild members access to most of the amenities they want, and also provides that multi-node society an assurance should the metropolis at its core be successfully sieged - leveling up one of the nearby city nodes would likely be pre-organized, resulting in the community having a different metropolis (most likely), but still being able to function as a large community. Nodes that they to go it alone are not worth living in.
tautau wrote: » Smaller guilds will be able to acquire guild skills and augments which the larger guilds won't have, so smaller guild sizes might end up more attractive.
ForlornFly wrote: » I know a lot of people have brought it up, but the game is going to give incentives for a guild to be small. I doubt any actual limit is going to be put in place however, because the devs want to game to be player driven. They want the politics that come from players having as much freedom as they can reasonably give.
Bekengizer wrote: » And other truble, with several guilds of one community is they can just give castle for other guild in this community without fight, and it is very boring thing, I think need just moderate it with moderators. For example ban for a week or month for all guilds of one community.
Maezriel wrote: » Bekengizer wrote: » And other truble, with several guilds of one community is they can just give castle for other guild in this community without fight, and it is very boring thing, I think need just moderate it with moderators. For example ban for a week or month for all guilds of one community. Why? One of the best parts of AoC is that it's not made by a company like Blizzard that wants to force players to play in a specific way. If you're in a node that is dominated by one mega guild then that should encourage you to find solutions to dethrone them. The fact that other players are going to make for the best "raid bosses" will lead to some amazing moments and is why MMOs have so much potential for unique gaming. I will outright leave if Intrepid starts putting rubber and rails in their sandbox.
Bekengizer wrote: » Maezriel wrote: » Bekengizer wrote: » And other truble, with several guilds of one community is they can just give castle for other guild in this community without fight, and it is very boring thing, I think need just moderate it with moderators. For example ban for a week or month for all guilds of one community. Why? One of the best parts of AoC is that it's not made by a company like Blizzard that wants to force players to play in a specific way. If you're in a node that is dominated by one mega guild then that should encourage you to find solutions to dethrone them. The fact that other players are going to make for the best "raid bosses" will lead to some amazing moments and is why MMOs have so much potential for unique gaming. I will outright leave if Intrepid starts putting rubber and rails in their sandbox. Many people will not want detherone anyone, they just become citizens of strong node and strong community. Because it is most effective way. For example why i need other node if already have node with good blacksmith nearby, or why i need other node without dragon and dungeon?