Skilledzero wrote: » I think people in games bunnyhop to mentally enrage people they are fighting with most of the time. I would say a good compromise is that you can jump as much as you want......however while you're in the air most attacks and instant spell casts are unusable as if you're out of Line of sight.
Inixia wrote: » I guess I'll be one of the few dissenting voices here but I actually hope they include bunny hopping, its an important tool for ranged classes like mage to be able to kite away and space attackers in pvp. I'm definitely against artificially suppressing that kind of mobility with stamina drains you have to monitor and such at the very least unless there is a smoother alternative in place than the usual mechanics - having to stop and turn completely around each time you have to cast, super slow backpedals, or switches between being a sitting duck turret and running away without being able to respond (basically an easy pick for rogues). That may look more immersive but its also incredibly clunky and unsatisfying gameplay. So if they are getting rid of that they really need to replace it with other spellcasting designs that account for mobility. edit: in short I would much rather look a bit odd with gameplay that actually feels good than vice versa. So a tax on stamina on its own is not very satisfying to me.
Azherae wrote: » I wouldn't turn off Jumping once weapon was drawn as an overall option since Ashes has both collision and small terrain shifts that let you gain advantage even in the Alpha open world, especially once we get to Castles and within node sieges I expect this to be an issue.
Grihm wrote: » Kite away is a poor mechanic, more based on that solo people want to fight others stronger than them, and even out the odds.
Grihm wrote: » Instead, a ranged class should have it´s attacks and magic increased in output damage, but a ranged class should be just that...ranged.
Grihm wrote: » If you pick on a poorly chosen target, and end up with a tank breathing down your neck, then that should be on you, and not being given yet another " trick " to get away.
Inixia wrote: » Why shouldn't mages get any tricks to get away? Tricks are what make combat interesting. And its not like other classes don't. Tanks have high hp/defenses and can close gaps, rogues have stealth/evasion and burst damage and cc's which are lethal against squishier classes.... Even if I choose the target 'right' I'm still just standing around like a glass turret.... not to mention there are several enemies to track not usually just one. All I'm asking is that ranged classes have fair options to work around, and mobility is key to being able to control your risk level, and also tbh, ,it just makes pvp funner/more strategic to not have working between damage and spacing so choppy. If a melee class closes gap they should still have an advantage, I don't disagree with that, but it shouldn't be a duck shoot either.
Grihm wrote: » PeggysuegotParried wrote: » I apologize if this has been discussed before, but will bunny hopping while fighting be a thing in AoC. I Know games have very little realism but sure would like to see some penalties for some guy in plate armor bouncing around while hacking on you. Stamina loss, defense penatly something. Maybe it's because I'm a old fart. How about you guys what do you think, Yes to it penalty free or No keep em on the ground lol. If they wanna jump around, Stamina loss deluxe please. In my days..we bloody fought standing still!! Old farts united in this!
PeggysuegotParried wrote: » I apologize if this has been discussed before, but will bunny hopping while fighting be a thing in AoC. I Know games have very little realism but sure would like to see some penalties for some guy in plate armor bouncing around while hacking on you. Stamina loss, defense penatly something. Maybe it's because I'm a old fart. How about you guys what do you think, Yes to it penalty free or No keep em on the ground lol.