Medrash wrote: » @Sandman Saying that a good game with a good balance doesn't have toxicity problems.. it can always happen .. but a good game will never let the toxic player ruin your game. Anyway your solution isn't a bad idea for me , a reputation system is awesome ... but i think that it can cause some problems. if a certain player have a way to play that makes other people mad that's fine ... it's part f the game, and it build factions. So this can led a good player to be voted negatively by other players .. or just becouse they are enemies.. I don't get how the merchant works .. do you intend the npc? Or you? I think that a major of a node can ban someone from the city ... with a report to the autority or the "police" , and then give your name to other nodes or players ... but then a player can also hide himself and his face, making harder or impossible to be detected my the guards and merchants... of course if a player is toxic nobody (players) will give stuff or help him , there is no need for a reputation system.
BaSkA13 wrote: » A block feature which will make that person's nameplate a different color that completely removes that guy from my chat/chat bubbles and help me boycott him as much as I possibly can is more than enough. Also, whatever Ashes ToS regarding "toxicity" are, if people break them I hope I'll be able to report them and hopefully get them IP/HWID chat banned for weeks if not more - which can't be based on poor AI, or else false positives/report abusing will be a problem.
Warth wrote: » BaSkA13 wrote: » A block feature which will make that person's nameplate a different color that completely removes that guy from my chat/chat bubbles and help me boycott him as much as I possibly can is more than enough. Also, whatever Ashes ToS regarding "toxicity" are, if people break them I hope I'll be able to report them and hopefully get them IP/HWID chat banned for weeks if not more - which can't be based on poor AI, or else false positives/report abusing will be a problem. Provide players with a chat channel where being toxic is allowed. A channel, which you have to join on purpose. That would reduce the amount of toxicity in the general channels. That's already the tactic they have employed on the discord as well with the Guild Chat.
Warth wrote: » Provide players with a chat channel where being toxic is allowed. A channel, which you have to join on purpose. That would reduce the amount of toxicity in the general channels. That's already the tactic they have employed on the discord as well with the Guild Chat.
PeggysuegotParried wrote: » However I would like to add a twist. For players that continue to be a plague on our nodes, as a Merchant myself and running a player stall. I would like the following options on my merchant: *Give a discount to high rep players *Charge extra for bad rep players *Have the right to refuse service to a bad rep player by entering his name on a block list, and when he tries to buy have a message for him saying he is being refused service. Now some people will say money is money, and they have every right to feel that way, for me personally I would rather stick to my principles then help enable these people. Even if just a handful of merchants did it, I'm sure players would not only appreciate the discounts but would be dismayed if a item they really wanted was for sale and they could not get it due to being a weenie! Please let me know any other suggestions you might have to improve on a system like this if you like this idea thanks for reading.
Nerror wrote: » I like being able to blacklist specific players or perhaps even guilds from your shop/service. But I don't like player-decided reputation systems. Some things the playerbase can handle by themselves, through regular gameplay. The really toxic people need to be dealt with by the live GMs they promised we'd have.