Dygz wrote: » We will not have the exact same configuration of villages, towns, cities, metros, dungeons and raids at Launch as we have during Beta.
Vhaeyne wrote: » With Ashes things, will be different. There is nothing to "Solve". As Dygz said there is no classical "end-game" as you know it. Nothing is static. You might solve an excellent strategy for downing the ice dragon raid boss, but it can be different next time you have to fight it because a different raid might be there fighting you for it. Open-world raid bosses are PvX content. You will have to fight other raids before, during, and after the raid to secure the loot.
truelyyy wrote: » I mean we are on "alpha" island what more do you want? You can't test the game without playing the game doesn't make sense.
Jerec Tharen wrote: » @Dygz Dygz wrote: » We will not have the exact same configuration of villages, towns, cities, metros, dungeons and raids at Launch as we have during Beta. Do you have a source for this you can PM me, I'd love to look over it!
Jerec Tharen wrote: » You may be right that no end-game meta might exist. I guess what truly bothers me is the nature of gamer's to focus on efficiency. I just want to try to find people that will do silly thinks with me where we try to do things outside of what was "intended" for us to do. A few more examples of things that I have wanted to do in Classic more are doing Ragefire Chasm as the Alliance (although since it is low enough level, I have been able to find a few groups of people willing to do it, but I get ridiculed a lot when recruiting for it), Warlock tanking, and playing games like Tag or Hide 'N Go Seek. I like finding weird things to do like this because it breaks up the grind, and helps me feel more immersed in the community of the game - like I am making an impact on it.
Conrad wrote: » I think perhaps they should do like 1 or 2 special tests for public like... let's say the stability test and stuff? Thats my opinion at least
Maezriel wrote: » It's the entire selling point of the Node system. Every server will have the same layout of Nodes but how players go about developing them will vary greatly so every server is going to have cities, towns, & ports in different locations which in turn effects the world around to give access to different dungeons, quest, and monsters that other servers won't have.