Vhaeyne wrote: » I am not willing to RP as my character in game. If I were to do that, I would not need more than the baseline tools such as chat channels, emotes, and chairs.
ThexBlackxKnight wrote: » Vhaeyne wrote: » I am not willing to RP as my character in game. If I were to do that, I would not need more than the baseline tools such as chat channels, emotes, and chairs. Performing a role in game , rather you go around being a merchant , raiding ships on the sea as a pirate, trying to get yourself elected mayor enticing people to vote you , or just going on raids to slay a dragon as a adventurer all makes Ashes a game focus on role-playing because the game systems are design for you to do many different things that all cause social interaction. You don't have to act a character personality in game for the role-playing to happen , just by playing the game causes that because everything you do has a effect on everyone else in the game , your actions causes change to happen from little ripples to big ones. All rp tools do is make this interaction more immersive for people that want them.
ThexBlackxKnight wrote: » Performing a role in game , rather you go around being a merchant , raiding ships on the sea as a pirate, trying to get yourself elected mayor enticing people to vote you , or just going on raids to slay a dragon as a adventurer all makes Ashes a game focus on role-playing because the game systems are design for you to do many different things that all cause social interaction. You don't have to act a character personality in game for the role-playing to happen , just by playing the game causes that because everything you do has a effect on everyone else in the game , your actions causes change to happen from little ripples to big ones. All rp tools do is make this interaction more immersive for people that want them.
Tulvir wrote: » I think something that would be great is a built in version of an add on for WoW that many of you may be familiar with if you RPed there. It was called TRP3 (total role play) and it had a general page that listed name, birthplace, eye color, then below that had some characteristics mostly for alignment... *clears throat* and some other stuff for the adult players.
Furyni wrote: » I am interested in RP, but havent really participated a lot in different games untill now, it kinda felt dull you know what i mean? But i would like to see a boxing tavern brawl of sorts, it would be tons of fun, and would definetly add to the game!
Azherae wrote: » There are no obvious current tools for Roleplay beyond the same standard things that Vhaeyne has talked about. It would be more accurate to say that Ashes, as it is, is fully baked into being an RP tool. It's difficult to explain this fully without the visual NDA lifted. The environments and spaces in the game, along with the intended methods for the economy (defeating monsters who drop things that you use, rather than just easy money) and the way that the quests and NPCs are set up, all drive a situation where your immersion can remain unbroken for long periods. You don't have to do anything. They don't have to do anything more than add the Taverns. Nearly nothing else is required. You walk, and you 'are yourself and at the same time your character', and you can blend them as much as you do or don't want to happen. You meet someone in the world and you take them at face value, and unless they push back and refuse to be taken for 'the entity they have chosen to play as', you probably won't break your immersion. Like I said, it's really hard to explain. If you walk past a certain area with a person fishing and you ask them 'what is past here in these ruins?' and they know, and answer, you've had an RP interaction at least a bit. If you were looking for... idk, some crystal that grows on a creature, and you ask 'have you seen this creature, I'm looking for the crystals from them', that person could answer 'they're down there', or 'be careful, the person who collects those is territorial', or 'we collect so much of those, you should be able to buy them in town'. A spiderweb worth. 'Tools' are not really likely to be a focus due to being so unnecessary for many of the interactions. "They're coming through the South gate! You, man the ballista, we'll hold them off!" Roleplayers should be fine because if they don't push on other non-roleplayers, the game itself has no obvious incentives for a non Roleplayer to break immersion. Aside from 'declaring that you're pathetic and asking your question in terms of the game is cringe', of course. And you can just imagine that person to be crazy and touched by the Corruption.
Vhaeyne wrote: » Furyni wrote: » I am interested in RP, but havent really participated a lot in different games untill now, it kinda felt dull you know what i mean? But i would like to see a boxing tavern brawl of sorts, it would be tons of fun, and would definetly add to the game! These guys in here don't want to hear it from me, but I always encourage people with even a passing interest in RP to try to find a D&D or Pathfinder group at a local comic or game shop. There are a handful of online games I have seen with decent RP potential. Space Station 13, GTA V RP, and Atlas or Conan Exiles, have some great RP opportunities. These games just don't have the full potential of table-top RP. Most good servers will have an application and whitelist process, but if you can't find a D&D group, these games can be fun. I did not list any MMORPGs on here because in my experience, RP in an MMORPG is one step up from a MIRC char room. This would explain why you have found RP to be dull. I might come off as a snob here, but when you have had a superb version of a dish it is hard to want to eat the fast food version.
Maezriel wrote: » It's not that people don't want to hear your opinion dude, it's that "I personally don't like roleplaying in MMOs" isn't equitable to "roleplay in MMOs is bad." Roleplayers have always been a niche within a niche and your entire argument is pure confirmation bias. * You think roleplay in MMOs is pointless * You don't participate in it and thus don't know where to find it * You don't see it everywhere you go b/c it's a minority activity * So then it has to be a waste of time On top of that one of your examples for good roleplay games, GTAV, wasn't even a great place to roleplay until after modders added systems that you would call bloat in AoC. Lastly, instead of saying "Even though I prefer X I can understand some prefer Y my primary concern is feature creep" you've opted for "RP in MMOs are bad and even though I haven't expressly said it, it strongly reads as you're bad for liking it" and what makes it exceptionally frustrating that so much of this thread has been dedicated to this one conversation is that no one here has actually suggested anything that would constitute feature creep. Most everyone has just been talking about features already planned for the game.
* You think roleplay in MMOs is pointless * You don't participate in it and thus don't know where to find it * You don't see it everywhere you go b/c it's a minority activity * So then it has to be a waste of time
Roleplayers have always been a niche within a niche.
Vhaeyne wrote: » Maezriel wrote: » It's not that people don't want to hear your opinion dude, it's that "I personally don't like roleplaying in MMOs" isn't equitable to "roleplay in MMOs is bad." Roleplayers have always been a niche within a niche and your entire argument is pure confirmation bias. * You think roleplay in MMOs is pointless * You don't participate in it and thus don't know where to find it * You don't see it everywhere you go b/c it's a minority activity * So then it has to be a waste of time On top of that one of your examples for good roleplay games, GTAV, wasn't even a great place to roleplay until after modders added systems that you would call bloat in AoC. Lastly, instead of saying "Even though I prefer X I can understand some prefer Y my primary concern is feature creep" you've opted for "RP in MMOs are bad and even though I haven't expressly said it, it strongly reads as you're bad for liking it" and what makes it exceptionally frustrating that so much of this thread has been dedicated to this one conversation is that no one here has actually suggested anything that would constitute feature creep. Most everyone has just been talking about features already planned for the game. I have actually said "I prefer X I can understand some prefer Y my primary concern is feature creep". I have expressed that concern in the past year on the forums more than once. Yes, I have been hard on roleplay in this thread, but there has been much more depth to what I have said in this thread than this: * You think roleplay in MMOs is pointless * You don't participate in it and thus don't know where to find it * You don't see it everywhere you go b/c it's a minority activity * So then it has to be a waste of time That is a disingenuous oversimplification of what I have said. I have said some of those things, but with a long list of reasons to show why I feel the way I feel. It would be nice to have a little more candor. Having reasons to explain my arguments is not confirmation bias. I stated in the past that I have wanted to like RP in MMORPGs. I just don't see the potential. One of the big points I have made is that I don't think MMORPGs are a great canvas for roleplay. In addition to that, I don't think that Ashes is a game centered around Role-play. Which is why I can say that in addition to not having some of these larger asked for features like proximity voice chat. I am also advocating for the removal of features that are confirmed, like tavern games. To me, If you took all the roleplay focused features out of Ashes you would still have a great game. As Dygz has said many many times. The game is late. He worries about things like changing the way races look effecting the game's production timeline. I worry about excessive RP features effecting the game's production timeline. I will concede to you that GTV RP is a bad example for the reasons, you stated. Still, adding those RP features to Ashes feels a bit like adding them to a game like Smite or Leauge of Legends. Both of those games have chat and emotes yet they are intended to be compeditive games. Putting GTA V RP's features in a moba would be a bigger disaster than putting them in Ashes for sure, but it still does not seem like they are a great fit for Ashes. I just don't seem compedtive enviroments as good environments for roleplay. Like you said at the start: Roleplayers have always been a niche within a niche. What is also a niche within a niche is competitive open world MMORPGs that focus on Risk Vs Reward. Even if we are mostly talking about planned features, I will still voice concern when I see things that worry me. The family summon system is at the top of my list of worries.
Maezriel wrote: » I would argue that w/o immersive elements such as tavern games, or even something like horse taming in BDO, that Ashes would be more MOBA than MMORPG in which case why not just revert development back to APOC?
Maezriel wrote: » The very things you don't want in the game are exactly the things that separates it from all the other hyper competitive games that AoC is specifically trying not to be. WoW is an excellent example of what happens when you continually strip features to focus solely on the competitive parts of the game...it's a subpar esport on it's best day while it's players beg for features that are standard in most any other MMO.
Maezriel wrote: » Even of the things already planned they're really not that involved. Hell, I'd say the inclusion of underwater content before launch is doing WAY more to slow development than anything in this thread.
Dygz wrote: » I mean... Vhaeyne can ignore all the RP features if he wants to.