Asgerr wrote: » Noaani wrote: » Dygz wrote: » Asgerr wrote: » Single combat is and will never be balanced, as per the devs own admittance. Having single elimination tournaments for 1vs1 is a terrible idea, and some classes will always beat certain others. My idea is instead have a battle royale, but with no champion customization. Just all the same blank characters. Same life points, same mana pool etc. Only choice is in the weapons. And let the skills dictate the rest. That type of meritocratic militar brutality would much better represent the best player in the node. Rather than the one who got luckier in drops from bosses in dungeons and raids. Yeah. I'm guessing Champions will have to be some kind of neutral "Class"... and we will still supply them with gear and progress them via quests. Which is why it is a stupid system. It is a fight using an irrelevant system, to determine who is best at using that system and that system only. The whole thing should be using the regular combat system, with the regular class structure, and regular gear progression. Again, the issue with that is that let's say everyone has their best possible gear: specific classes will always win.
Noaani wrote: » Dygz wrote: » Asgerr wrote: » Single combat is and will never be balanced, as per the devs own admittance. Having single elimination tournaments for 1vs1 is a terrible idea, and some classes will always beat certain others. My idea is instead have a battle royale, but with no champion customization. Just all the same blank characters. Same life points, same mana pool etc. Only choice is in the weapons. And let the skills dictate the rest. That type of meritocratic militar brutality would much better represent the best player in the node. Rather than the one who got luckier in drops from bosses in dungeons and raids. Yeah. I'm guessing Champions will have to be some kind of neutral "Class"... and we will still supply them with gear and progress them via quests. Which is why it is a stupid system. It is a fight using an irrelevant system, to determine who is best at using that system and that system only. The whole thing should be using the regular combat system, with the regular class structure, and regular gear progression.
Dygz wrote: » Asgerr wrote: » Single combat is and will never be balanced, as per the devs own admittance. Having single elimination tournaments for 1vs1 is a terrible idea, and some classes will always beat certain others. My idea is instead have a battle royale, but with no champion customization. Just all the same blank characters. Same life points, same mana pool etc. Only choice is in the weapons. And let the skills dictate the rest. That type of meritocratic militar brutality would much better represent the best player in the node. Rather than the one who got luckier in drops from bosses in dungeons and raids. Yeah. I'm guessing Champions will have to be some kind of neutral "Class"... and we will still supply them with gear and progress them via quests.
Asgerr wrote: » Single combat is and will never be balanced, as per the devs own admittance. Having single elimination tournaments for 1vs1 is a terrible idea, and some classes will always beat certain others. My idea is instead have a battle royale, but with no champion customization. Just all the same blank characters. Same life points, same mana pool etc. Only choice is in the weapons. And let the skills dictate the rest. That type of meritocratic militar brutality would much better represent the best player in the node. Rather than the one who got luckier in drops from bosses in dungeons and raids.
Noaani wrote: » Asgerr wrote: » Noaani wrote: » Dygz wrote: » Asgerr wrote: » Single combat is and will never be balanced, as per the devs own admittance. Having single elimination tournaments for 1vs1 is a terrible idea, and some classes will always beat certain others. My idea is instead have a battle royale, but with no champion customization. Just all the same blank characters. Same life points, same mana pool etc. Only choice is in the weapons. And let the skills dictate the rest. That type of meritocratic militar brutality would much better represent the best player in the node. Rather than the one who got luckier in drops from bosses in dungeons and raids. Yeah. I'm guessing Champions will have to be some kind of neutral "Class"... and we will still supply them with gear and progress them via quests. Which is why it is a stupid system. It is a fight using an irrelevant system, to determine who is best at using that system and that system only. The whole thing should be using the regular combat system, with the regular class structure, and regular gear progression. Again, the issue with that is that let's say everyone has their best possible gear: specific classes will always win. Why is this an issue? And again you are not listening. 1v1 in any form is the wrong idea. Either groups of any set size (even allow the mayor to set the size between 3 and 8), or an outright FFA, which will result in who ever has the best organization winning. That said, even if it were 1v1, so what? Sure, the classes that are best at PvP will win, but the entire point of a military node is PvP, so that is 100% fitting. Why would you be living in a military node if not for PvP, and if you are keen on PvP, you will be a strong PvP class. So, explain to me why this is an issue again...
Asgerr wrote: » What happens when the next patch they nerf your class?