Damokles wrote: » "Gramps did you fight in the war between the Great Northern Alliance and the Southern War Boiz?"
PracticalChip wrote: » player collision will have to be removed in large scale battles or we will have to be running the game off of server class 60 core cpu's and the game will have to support that.
noaani wrote: » PracticalChip wrote: » player collision will have to be removed in large scale battles or we will have to be running the game off of server class 60 core cpu's and the game will have to support that. It shouldn't require that much processor overhead, unless there is pathfinding needing to be done (Summoners may have an issue).
Undead Canuck wrote: » Nagash wrote: » Undead Canuck wrote: » Personally, I would prefer a system where you are stopped by collision, but if you kept trying to go forward, it would let you go through after a second or 2. That would prevent the issues of being blocked from something by another. I still like the idea of doing this Okay, now we really have to start a Blood Bowl league!
Nagash wrote: » Undead Canuck wrote: » Personally, I would prefer a system where you are stopped by collision, but if you kept trying to go forward, it would let you go through after a second or 2. That would prevent the issues of being blocked from something by another. I still like the idea of doing this
Undead Canuck wrote: » Personally, I would prefer a system where you are stopped by collision, but if you kept trying to go forward, it would let you go through after a second or 2. That would prevent the issues of being blocked from something by another.
Damokles wrote: » Undead Canuck wrote: » Nagash wrote: » Undead Canuck wrote: » Personally, I would prefer a system where you are stopped by collision, but if you kept trying to go forward, it would let you go through after a second or 2. That would prevent the issues of being blocked from something by another. I still like the idea of doing this Okay, now we really have to start a Blood Bowl league! Only if we can use dwarfs as the footballs!
Nagash wrote: » Damokles wrote: » Undead Canuck wrote: » Nagash wrote: » Undead Canuck wrote: » Personally, I would prefer a system where you are stopped by collision, but if you kept trying to go forward, it would let you go through after a second or 2. That would prevent the issues of being blocked from something by another. I still like the idea of doing this Okay, now we really have to start a Blood Bowl league! Only if we can use dwarfs as the footballs! I think halflings or goblins would be better
Undead Canuck wrote: » Nagash wrote: » Damokles wrote: » Undead Canuck wrote: » Nagash wrote: » Undead Canuck wrote: » Personally, I would prefer a system where you are stopped by collision, but if you kept trying to go forward, it would let you go through after a second or 2. That would prevent the issues of being blocked from something by another. I still like the idea of doing this Okay, now we really have to start a Blood Bowl league! Only if we can use dwarfs as the footballs! I think halflings or goblins would be better Wasn't the traditional ball a trussed up Snotling before they came up with the spiked one?
leonerdo wrote: » Leiloni wrote: » TERA did player collision as well and it worked really well. Glad to see it here - I think it adds a lot of good to a game. It only has collision with enemies though.
Leiloni wrote: » TERA did player collision as well and it worked really well. Glad to see it here - I think it adds a lot of good to a game.
Lalli wrote: » I think they showed player collision in the alpha 1 preview if I'm not mistaken.
Sarevok wrote: » Activate player collision outside safe areas. While inside, disable player collision and unmount players when entering buildings. If the town is under siege then player collision is enabled.
Ventharien wrote: » leonerdo wrote: » The only reason to have it is immersion, but most of the "immersive" interactions will just be frustrating. But you don't think it will be immersive? And i feel like alot would simply be solved by easily implimented things, like multiple clerks, bankers etc. and also not making the 'Capitols' the only place you ever want to be. Trying to avoid situations like thunderbluff and silvermoon in wow.
leonerdo wrote: » The only reason to have it is immersion, but most of the "immersive" interactions will just be frustrating.