Dygz wrote: » It's only a waste of resources if it's not already part of the design. Asking for stuff is always fine - as long as you keep in mind that there might not be enough time in the schedule for the devs to do it. If there is enough time, great. If there's not enough time, the devs have the idea in the backs of their minds for the games they work on in the future.
Conrad wrote: » I dont think either of you realise how much work left handedness actually is compared to your shitty examples. Seriously, if you never rigged and animated anything in your life don't talk like this shit is easy. You're behaving like a bunch of kids. Left handedness is a waste of resources pre release. It requires animations made for left handed versions because mirroring almost never properly works. Mirror the rig? Sure, animations not so much. Not only that, it literally doubles all the character animations in the game. An emote or skin tone are nothing compared to the amount of work needed for different dominant hands. Try to argue as much as you want, but the amount of work needed for left handedness vs its actual use is pretty disproportionate. So yes, my point stands, it's a waste of valuable dev time.
Dygz wrote: » Again, players can request whatever they want. That's what the forums are for.
RocketFarmer wrote: » No excuse for bigotry. They will either do it or not. I don’t expect they will because after all this game isn’t for everyone. It would, however make for an interesting PVP dynamic most games don’t address. It’s more than just aesthetics. Left handed people deal with hard every day, so arguments that it’s too hard can talk to the hand. Don’t expect any hand holding either. Sorry for the puns. But that’s OK because left handed people make 15% more money, are better problem solvers, spend less time in lines, are more likely to excel at creative and visual arts, are better at multitasking, and are better fighters. So I can understand why some would want to keep everything right handed only. Game balance. They would have to otherwise nerf the left handed characters. Besides, left handed flipping dwarves would be just too much for the world to take.
Dreoh wrote: » It could be deceptively complicated to code depending on how they've structured their systems so far. If they've created a sufficiently flexible infrastructure it wouldn't be too difficult, but if they've hard-tied things to off-model positions like "spawn particles from 3 units to the right, 3 forward, and 6 up to simulate coming out of the right side of the player or similar hard-coded things. Though I doubt that experienced professionals like they have on the team would do any hard-coding If they've left the systems flexible enough it could be as easy as adding a simple toggle that flips everything along the x-axis That unfortunately would also mean any visuals with a specific perspective in mind would be ruined, like a shield with a sigil on it would have it's sigil flipped which could look strange
Wandering Mist wrote: » Dreoh wrote: » It could be deceptively complicated to code depending on how they've structured their systems so far. If they've created a sufficiently flexible infrastructure it wouldn't be too difficult, but if they've hard-tied things to off-model positions like "spawn particles from 3 units to the right, 3 forward, and 6 up to simulate coming out of the right side of the player or similar hard-coded things. Though I doubt that experienced professionals like they have on the team would do any hard-coding If they've left the systems flexible enough it could be as easy as adding a simple toggle that flips everything along the x-axis That unfortunately would also mean any visuals with a specific perspective in mind would be ruined, like a shield with a sigil on it would have it's sigil flipped which could look strange I wouldn't say it's hard to code, but having the ability to put weapons in either hand would require an entirely new set of animations. Essentially, each weapon swing would need double the animations (1 set for right handed users, and 1 set for left handed users). That is a huge amount of work and I honestly don't think it's worth doing.
Voidwalkers wrote: » Wait, is this thread about ... A. PLAYER's LH/RH options (which affects controls & mouse/key bindings), or B. CHARACTER's LH/RH options?? (e.g. shield in MH, sword in OH for higher defense/block but lower damage/hit chance)
Conrad wrote: » I have no idea why you're suddenly mentioning left handers being better and shit like that and how they would need a nerf in game. That makes no sense. Left handed characters would have no advantage or disadvantage in games, never heard more stupid thing in existence lol
Dygz wrote: » Do we open doors in Ashes? And do we typically actually use the doorknobs in MMORPGs?