Yuyukoyay wrote: » You can still be a citizen of the conquered node
Merek wrote: » How could those people even handle a game such as Minecraft then? Lazy players should seek out alternative games.
Noaani wrote: » Merek wrote: » How could those people even handle a game such as Minecraft then? Lazy players should seek out alternative games. This isn't about being lazy or not, it is about the fact that one of the things that distinguishes MMORPG's from almost all other genres is the notion of a persistent world. The genre is all about progression, and many players are not willing to accept that level of loss in a persistent world. As I said above in this thread, I don't think many people will leave the game over losing their home to a siege, but people will leave the game due to continued loss.
Merek wrote: » Retaining everything from any and all interactions is a themepark principle. Sure, I expect people to find it jarring after having their homes consistently destroyed, but I guess that'd push them to align themselves with groups or guilds that aren't weak or easily oppressed, no?
Ramirez wrote: » So what? They can lose that lazy people but can get much more from a Niche that is really weak right now in terms of MMORPGs